/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.multisample; import java.awt.*; import java.awt.event.*; import net.java.games.jogl.*; public class Multisample { private GLCanvas canvas; private Animator animator; private volatile boolean quit; // Simple class to warn if results are not going to be as expected static class MultisampleChooser extends DefaultGLCapabilitiesChooser { public int chooseCapabilities(GLCapabilities desired, GLCapabilities[] available, int windowSystemRecommendedChoice) { boolean anyHaveSampleBuffers = false; for (int i = 0; i < available.length; i++) { GLCapabilities caps = available[i]; if (caps != null && caps.getSampleBuffers()) { anyHaveSampleBuffers = true; break; } } int selection = super.chooseCapabilities(desired, available, windowSystemRecommendedChoice); if (!anyHaveSampleBuffers) { System.err.println("WARNING: antialiasing will be disabled because none of the available pixel formats had it to offer"); } else { if (!available[selection].getSampleBuffers()) { System.err.println("WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it"); } } return selection; } } public static void main(String[] args) { new Multisample().run(args); } public void run(String[] args) { GLCapabilities caps = new GLCapabilities(); GLCapabilitiesChooser chooser = new MultisampleChooser(); caps.setSampleBuffers(true); caps.setNumSamples(4); canvas = GLDrawableFactory.getFactory().createGLCanvas(caps, chooser, null, null); canvas.addGLEventListener(new Listener()); Frame frame = new Frame("Full-scene antialiasing"); frame.setLayout(new BorderLayout()); canvas.setSize(512, 512); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.show(); frame.setLocation(0, 0); canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { runExit(); } }); // No antialiasing (for comparison) caps.setSampleBuffers(false); canvas = GLDrawableFactory.getFactory().createGLCanvas(caps); canvas.addGLEventListener(new Listener()); frame = new Frame("No antialiasing"); frame.setLayout(new BorderLayout()); canvas.setSize(512, 512); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.show(); frame.setLocation(512, 0); canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { runExit(); } }); } class Listener implements GLEventListener { public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); GLU glu = drawable.getGLU(); gl.glClearColor(0, 0, 0, 0); // gl.glEnable(GL.GL_DEPTH_TEST); // gl.glDepthFunc(GL.GL_LESS); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(-1, 1, -1, 1, -1, 1); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); GLU glu = drawable.getGLU(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); int numSteps = 20; double increment = Math.PI / numSteps; double radius = 1; gl.glBegin(GL.GL_LINES); for (int i = numSteps - 1; i >= 0; i--) { gl.glVertex3d(radius * Math.cos(i * increment), radius * Math.sin(i * increment), 0); gl.glVertex3d(-1.0 * radius * Math.cos(i * increment), -1.0 * radius * Math.sin(i * increment), 0); } gl.glEnd(); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } private void runExit() { quit = true; // Note: calling System.exit() synchronously inside the draw, // reshape or init callbacks can lead to deadlocks on certain // platforms (in particular, X11) because the JAWT's locking // routines cause a global AWT lock to be grabbed. Instead run // the exit routine in another thread. new Thread(new Runnable() { public void run() { System.exit(0); } }).start(); } }