/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.readbuffer; import java.nio.*; import com.jogamp.opengl.*; import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureIO; import java.io.File; import java.io.IOException; import com.jogamp.nativewindow.*; public class ReadBuffer2File extends ReadBufferBase { public ReadBuffer2File (GLDrawable externalRead) { super(externalRead); } public void dispose(GLAutoDrawable drawable) { super.dispose(drawable); } int shotNum=0; void copyTextureData2File() { if(!readBufferUtil.isValid()) return; try { File file = File.createTempFile("shot"+shotNum+"-", ".ppm"); TextureIO.write(readBufferUtil.getTextureData(), file); if(0==shotNum) { System.out.println("Wrote: "+file.getAbsolutePath()+", ..."); } shotNum++; } catch (IOException ioe) { ioe.printStackTrace(); } readBufferUtil.rewindPixelBuffer(); } public void display(GLAutoDrawable drawable) { super.display(drawable); copyTextureData2File(); } }