/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.readbuffer; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.fixedfunc.*; import com.jogamp.opengl.util.*; import javax.media.opengl.fixedfunc.GLPointerFunc; import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.GLArrayDataClient; import com.jogamp.opengl.util.GLArrayDataServer; public class ReadBuffer2Screen extends ReadBufferBase { PMVMatrix pmvMatrix; GLArrayDataClient readTextureVertices = null; GLArrayDataClient readTextureCoords = null; boolean enableBufferAlways = false; // FIXME boolean enableBufferVBO = true; // FIXME public ReadBuffer2Screen (GLDrawable externalRead) { super(externalRead); } public void init(GLAutoDrawable drawable) { super.init(drawable); GL gl = drawable.getGL(); pmvMatrix = new PMVMatrix(); float f_edge = 1f; if(null==readTextureVertices) { //readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex", // 2, GL.GL_FLOAT, true, 4); readTextureVertices = GLArrayDataServer.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); readTextureVertices.setEnableAlways(enableBufferAlways); readTextureVertices.setVBOEnabled(enableBufferVBO); { FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer(); vb.put(-f_edge); vb.put(-f_edge); vb.put( f_edge); vb.put(-f_edge); vb.put(-f_edge); vb.put( f_edge); vb.put( f_edge); vb.put( f_edge); } readTextureVertices.seal(gl, true); System.out.println(readTextureVertices); } // Clear background to gray gl.glClearColor(0.5f, 0.5f, 0.5f, 0.4f); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { super.reshape(drawable, x, y, width, height); GL gl = drawable.getGL(); gl.glViewport(0, 0, width, height); if(gl instanceof GLLightingFunc) { ((GLLightingFunc)gl).glShadeModel(GLLightingFunc.GL_SMOOTH); } GLMatrixFunc glM; if(gl instanceof GLMatrixFunc) { glM = (GLMatrixFunc)gl; } else { throw new GLException("ES2 currently unhandled .. "); } // Identity .. pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, -2.5f); if(null!=glM) { glM.glMatrixMode(pmvMatrix.GL_MODELVIEW); glM.glLoadMatrixf(pmvMatrix.glGetMvMatrixf()); } // Set location in front of camera pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); if(null!=glM) { glM.glMatrixMode(pmvMatrix.GL_PROJECTION); glM.glLoadMatrixf(pmvMatrix.glGetPMatrixf()); } } public void dispose(GLAutoDrawable drawable) { super.dispose(drawable); } void renderOffscreenTexture(GL gl) { if(!readBufferUtil.isValid()) return; // Now draw one quad with the texture readBufferUtil.getTexture().enable(gl); readBufferUtil.getTexture().bind(gl); if(gl.isGL2ES1()) { // gl.getGL2ES1().glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL2ES1.GL_REPLACE); gl.getGL2ES1().glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL2ES1.GL_MODULATE); } updateTextureCoords(gl, false); readTextureVertices.enableBuffer(gl, true); if(null!=readTextureCoords) { readTextureCoords.enableBuffer(gl, true); } gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElementNumber()); /** if(null!=readTextureCoords) { readTextureCoords.enableBuffer(gl, false); } readTextureVertices.enableBuffer(gl, false); */ readBufferUtil.getTexture().disable(gl); } void updateTextureCoords(GL gl, boolean force) { if(force || null==readTextureCoords) { readTextureCoords = GLArrayDataServer.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); readTextureCoords.setEnableAlways(enableBufferAlways); readTextureCoords.setVBOEnabled(enableBufferVBO); { TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords(); FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer(); cb.put(coords.left()); cb.put(coords.bottom()); cb.put(coords.right()); cb.put(coords.bottom()); cb.put(coords.left()); cb.put(coords.top()); cb.put(coords.right()); cb.put(coords.top()); } readTextureCoords.seal(gl, true); System.out.println(readTextureCoords); } } public void display(GLAutoDrawable drawable) { super.display(drawable); GL gl = drawable.getGL(); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); if(gl instanceof GLLightingFunc) { ((GLLightingFunc)gl).glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } renderOffscreenTexture(gl); } }