/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.readbuffer; import java.nio.*; import javax.media.opengl.*; import com.sun.opengl.util.texture.Texture; import com.sun.opengl.util.texture.TextureData; import com.sun.opengl.util.BufferUtil; public class ReadBufferUtil { protected int readPixelSizeLast = 0; protected Buffer readPixelBuffer = null; protected TextureData readTextureData = null; protected Texture readTexture = new Texture(GL.GL_TEXTURE_2D); public Buffer getPixelBuffer() { return readPixelBuffer; } public void rewindPixelBuffer() { readPixelBuffer.rewind(); } public TextureData getTextureData() { return readTextureData; } public Texture getTexture() { return readTexture; } public boolean isValid() { return null!=readTexture && null!=readTextureData && null!=readPixelBuffer ; } public void fetchOffscreenTexture(GLDrawable drawable, GL gl) { int readPixelSize = drawable.getWidth() * drawable.getHeight() * 3 ; // RGB boolean newData = false; if(readPixelSize>readPixelSizeLast) { readPixelBuffer = BufferUtil.newGLBuffer(gl.GL_UNSIGNED_BYTE, readPixelSize); readPixelSizeLast = readPixelSize ; try { readTextureData = new TextureData( gl.getGLProfile(), // gl.isGL2GL3()?gl.GL_RGBA:gl.GL_RGB, gl.GL_RGB, drawable.getWidth(), drawable.getHeight(), 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, false, false, false /* flip */, readPixelBuffer, null /* Flusher */); newData = true; } catch (Exception e) { e.printStackTrace(); readTextureData = null; readPixelBuffer = null; readPixelSizeLast = 0; } } if(null!=readPixelBuffer) { readPixelBuffer.clear(); gl.glReadPixels(0, 0, drawable.getWidth(), drawable.getHeight(), GL.GL_RGB, GL.GL_UNSIGNED_BYTE, readPixelBuffer); readPixelBuffer.rewind(); if(newData) { readTexture.updateImage(readTextureData); } else { readTexture.updateSubImage(readTextureData, 0, 0, 0, // src offset 0, 0, // dst offset drawable.getWidth(), drawable.getHeight()); } readPixelBuffer.rewind(); } } public void dispose() { readTexture.dispose(); readTextureData = null; readPixelBuffer.clear(); readPixelBuffer = null; readPixelSizeLast = 0; } }