/******************************************************************************* /** * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ // package org.eclipse.swt.snippets; package demos.swt; /* * SWT OpenGL snippet: use JOGL to draw to an SWT GLCanvas * * For a list of all SWT example snippets see * http://www.eclipse.org/swt/snippets/ * * @since 3.2 */ import org.eclipse.swt.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.widgets.*; import org.eclipse.swt.graphics.*; import org.eclipse.swt.opengl.GLCanvas; import org.eclipse.swt.opengl.GLData; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.glu.GLU; public class Snippet209 { static void drawTorus(GL2 gl, float r, float R, int nsides, int rings) { float ringDelta = 2.0f * (float) Math.PI / rings; float sideDelta = 2.0f * (float) Math.PI / nsides; float theta = 0.0f, cosTheta = 1.0f, sinTheta = 0.0f; for (int i = rings - 1; i >= 0; i--) { float theta1 = theta + ringDelta; float cosTheta1 = (float) Math.cos(theta1); float sinTheta1 = (float) Math.sin(theta1); gl.glBegin(gl.GL_QUAD_STRIP); float phi = 0.0f; for (int j = nsides; j >= 0; j--) { phi += sideDelta; float cosPhi = (float) Math.cos(phi); float sinPhi = (float) Math.sin(phi); float dist = R + r * cosPhi; gl.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); gl.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); gl.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); gl.glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); } gl.glEnd(); theta = theta1; cosTheta = cosTheta1; sinTheta = sinTheta1; } } public static void main(String [] args) { final GLProfile gl2Profile = GLProfile.get(GLProfile.GL2); final Display display = new Display(); Shell shell = new Shell(display); shell.setLayout(new FillLayout()); Composite comp = new Composite(shell, SWT.NONE); comp.setLayout(new FillLayout()); GLData data = new GLData (); data.doubleBuffer = true; final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data); canvas.setCurrent(); final GLContext context = GLDrawableFactory.getFactory(gl2Profile).createExternalGLContext(); canvas.addListener(SWT.Resize, new Listener() { public void handleEvent(Event event) { Rectangle bounds = canvas.getBounds(); float fAspect = (float) bounds.width / (float) bounds.height; canvas.setCurrent(); context.makeCurrent(); GL2 gl = context.getGL().getGL2(); gl.glViewport(0, 0, bounds.width, bounds.height); gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); GLU glu = new GLU(); glu.gluPerspective(45.0f, fAspect, 0.5f, 400.0f); gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); context.release(); } }); context.makeCurrent(); GL2 gl = context.getGL().getGL2(); gl.setSwapInterval(1); gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); gl.glColor3f(1.0f, 0.0f, 0.0f); gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_NICEST); gl.glClearDepth(1.0); gl.glLineWidth(2); gl.glEnable(gl.GL_DEPTH_TEST); context.release(); shell.setText("SWT/JOGL Example"); shell.setSize(640, 480); shell.open(); display.asyncExec(new Runnable() { int rot = 0; public void run() { if (!canvas.isDisposed()) { canvas.setCurrent(); context.makeCurrent(); GL2 gl = context.getGL().getGL2(); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); gl.glClearColor(.3f, .5f, .8f, 1.0f); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -10.0f); float frot = rot; gl.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f); gl.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f); rot++; gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_LINE); gl.glColor3f(0.9f, 0.9f, 0.9f); drawTorus(gl, 1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15); canvas.swapBuffers(); context.release(); display.asyncExec(this); } } }); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } }