/* * Portions Copyright (C) 2003 Sun Microsystems, Inc. * All rights reserved. */ /* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ package demos.tess; /** * tess.java * This program demonstrates polygon tessellation. * Two tesselated objects are drawn. The first is a * rectangle with a triangular hole. The second is a * smooth shaded, self-intersecting star. * * Note the exterior rectangle is drawn with its vertices * in counter-clockwise order, but its interior clockwise. * Note the combineCallback is needed for the self-intersecting * star. Also note that removing the TessProperty for the * star will make the interior unshaded (WINDING_ODD). * * @author Ported by Nathan Parker Burg, July 2003 */ import net.java.games.jogl.*; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; public class Tess { public static void main(String[] args) { try { Frame frame = new Frame("Tess Demo"); frame.setSize(500, 500); GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); frame.add(canvas); canvas.addGLEventListener(new TessRenderer()); final Animator animator = new Animator(canvas); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { animator.stop(); System.exit(0); } }); frame.show(); animator.start(); } catch (Exception e) { e.printStackTrace(); } } public static class TessRenderer implements GLEventListener { private GL gl; private GLU glu; private int startList; public void init(GLDrawable drawable) { gl = drawable.getGL(); glu = drawable.getGLU(); drawable.setGL(new DebugGL(drawable.getGL())); double[][] rect = new double[][]{{50.0, 50.0, 0.0}, {200.0, 50.0, 0.0}, {200.0, 200.0, 0.0}, {50.0, 200.0, 0.0}}; double[][] tri = new double[][]{{75.0, 75.0, 0.0}, {125.0, 175.0, 0.0}, {175.0, 75.0, 0.0}}; double[][] star = new double[][]{{250.0, 50.0, 0.0, 1.0, 0.0, 1.0}, {325.0, 200.0, 0.0, 1.0, 1.0, 0.0}, {400.0, 50.0, 0.0, 0.0, 1.0, 1.0}, {250.0, 150.0, 0.0, 1.0, 0.0, 0.0}, {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}}; gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); startList = gl.glGenLists(2); GLUtesselator tobj = glu.gluNewTess(); TessCallback tessCallback = new TessCallback(gl, glu); glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback); gl.glNewList(startList, GL.GL_COMPILE); gl.glShadeModel(GL.GL_FLAT); glu.gluTessBeginPolygon(tobj, null); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, rect[0], rect[0]); glu.gluTessVertex(tobj, rect[1], rect[1]); glu.gluTessVertex(tobj, rect[2], rect[2]); glu.gluTessVertex(tobj, rect[3], rect[3]); glu.gluTessEndContour(tobj); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, tri[0], tri[0]); glu.gluTessVertex(tobj, tri[1], tri[1]); glu.gluTessVertex(tobj, tri[2], tri[2]); glu.gluTessEndContour(tobj); glu.gluTessEndPolygon(tobj); gl.glEndList(); glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_COMBINE, tessCallback); gl.glNewList(startList + 1, GL.GL_COMPILE); gl.glShadeModel(GL.GL_SMOOTH); glu.gluTessProperty(tobj, GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_POSITIVE); glu.gluTessBeginPolygon(tobj, null); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, star[0], star[0]); glu.gluTessVertex(tobj, star[1], star[1]); glu.gluTessVertex(tobj, star[2], star[2]); glu.gluTessVertex(tobj, star[3], star[3]); glu.gluTessVertex(tobj, star[4], star[4]); glu.gluTessEndContour(tobj); glu.gluTessEndPolygon(tobj); gl.glEndList(); glu.gluDeleteTess(tobj); }//end init public void reshape(GLDrawable drawable, int x, int y, int width, int height) { gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho( 0, 450, 0, 250, -1, 1 ); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); } public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void display(GLDrawable drawable) { gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glColor3d(1.0, 1.0, 1.0); gl.glCallList(startList); gl.glCallList(startList + 1); gl.glFlush(); } }//end TessRenderer public static class TessCallback extends net.java.games.jogl.GLUtesselatorCallbackAdapter { GL gl; GLU glu; public TessCallback(GL gl, GLU glu) { this.gl = gl; this.glu = glu; }; public void begin(int type) { gl.glBegin(type); } public void end() { gl.glEnd(); } public void vertex(Object data) { if (data instanceof double[]) { double[] d = (double[]) data; if (d.length == 6) { double[] d2 = {d[0], d[1], d[2]}; gl.glVertex3dv(d2); d2 = new double[]{d[3], d[4], d[5]}; gl.glColor3dv(d2); } else if (d.length == 3) { gl.glVertex3dv(d); } } } public void error(int errnum) { String estring; estring = glu.gluErrorString(errnum); System.out.println("Tessellation Error: " + estring); //System.exit(0); throw new RuntimeException(); } public void combine(double[] coords, Object[] data, float[] weight, Object[] outData) { double[] vertex = new double[6]; int i; vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (i = 3; i < 6; i++) vertex[i] = weight[0] * ((double[]) data[0])[i] + weight[1] * ((double[]) data[1])[i] + weight[2] * ((double[]) data[2])[i] + weight[3] * ((double[]) data[3])[i]; outData[0] = vertex; } }//End TessCallback }//End Tess