/* * Copyright (c) 2003-2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.util; import com.jogamp.common.util.IOUtil; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureIO; import java.io.IOException; import com.jogamp.opengl.GL; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLContext; /** Helper class for loading cubemaps from a set of textures. */ public class Cubemap { private static final String[] suffixes = { "posx", "negx", "posy", "negy", "posz", "negz" }; private static final int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; public static Texture loadFromStreams(GL gl, ClassLoader scope, String basename, String suffix, boolean mipmapped) throws IOException, GLException { Texture cubemap = TextureIO.newTexture(GL.GL_TEXTURE_CUBE_MAP); for (int i = 0; i < suffixes.length; i++) { String resourceName = basename + suffixes[i] + "." + suffix; TextureData data = TextureIO.newTextureData(GLContext.getCurrentGL().getGLProfile(), scope.getResourceAsStream(resourceName), mipmapped, IOUtil.getFileSuffix(resourceName)); if (data == null) { throw new IOException("Unable to load texture " + resourceName); } cubemap.updateImage(gl, data, targets[i]); } return cubemap; } }