/*
* Portions Copyright (C) 2003 Sun Microsystems, Inc.
* All rights reserved.
*/
/*
*
* COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED.
* BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO:
*
* 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS
* IN AND TO THE SOFTWARE;
*
* 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT
* INCLUDING THIS NOTICE AND AGREEMENT;
*
* 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY
* APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND
* THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES,
* EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
* TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
* WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
* OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
* INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS'
* FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE,
* EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package demos.vertexProgRefract;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.nio.*;
import java.util.*;
import javax.imageio.*;
import javax.imageio.stream.*;
import javax.swing.*;
import net.java.games.jogl.*;
import net.java.games.jogl.util.*;
import demos.util.*;
import gleem.*;
import gleem.linalg.*;
/**
Wavelength-dependent refraction demo
It's a chromatic aberration!
sgreen@nvidia.com 4/2001
Currently 3 passes - could do it in 1 with 4 texture units
Cubemap courtesy of Paul Debevec
Ported to Java by Kenneth Russell
*/
public class VertexProgRefract {
private GLCanvas canvas;
private Animator animator;
private volatile boolean quit;
public static void main(String[] args) {
new VertexProgRefract().run(args);
}
public void run(String[] args) {
canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
canvas.addGLEventListener(new Listener());
animator = new Animator(canvas);
Frame frame = new Frame("Refraction Using Vertex Programs");
frame.setLayout(new BorderLayout());
canvas.setSize(512, 512);
frame.add(canvas, BorderLayout.CENTER);
frame.pack();
frame.show();
canvas.requestFocus();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
animator.stop();
System.exit(0);
}
});
animator.start();
}
class Listener implements GLEventListener {
private int vtxProg;
private int cubemap;
private int bunnydl;
private int obj;
private GLUT glut = new GLUT();
private ExaminerViewer viewer;
private boolean doViewAll = true;
private Time time = new SystemTime();
private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
private float refract = 1.1f; // ratio of indicies of refraction
private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
private float fresnel = 2.0f; // Fresnel multiplier
private boolean wire = false;
private boolean toggleWire = false;
private static final String transformRefract =
"!!ARBvp1.0\n" +
"# Refraction\n" +
"\n" +
"# Parameters\n" +
"PARAM mvp [4] = { state.matrix.mvp }; # modelview projection matrix\n" +
"PARAM mvit[4] = { state.matrix.modelview.invtrans }; # modelview matrix inverse transpose\n" +
"PARAM mv [4] = { state.matrix.modelview }; # modelview matrix\n" +
"PARAM tex [4] = { state.matrix.texture }; # texture matrix\n" +
"PARAM eyePosition = program.env[0]; # eye position\n" +
"PARAM fresnel = program.env[1]; # fresnel multiplier\n" +
"PARAM texScale = program.env[2]; # texture scale\n" +
"PARAM misc = program.env[3]; # misc. constants\n" +
"PARAM refraction = program.env[4]; # refractive index\n" +
"\n" +
"# Per vertex inputs\n" +
"ATTRIB iPos = vertex.position; #position\n" +
"ATTRIB iCol0 = vertex.color; #color\n" +
"ATTRIB iNorm = vertex.normal; #normal\n" +
"\n" +
"# Temporaries\n" +
"TEMP r0;\n" +
"TEMP r1;\n" +
"TEMP r2;\n" +
"TEMP r3;\n" +
"TEMP r8;\n" +
"TEMP r9;\n" +
"TEMP r11;\n" +
"\n" +
"# Outputs\n" +
"OUTPUT oPos = result.position; #position\n" +
"OUTPUT oCol0 = result.color; #primary color\n" +
"OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0\n" +
"OUTPUT oTex1 = result.texcoord[1]; #texture coordinate set 1\n" +
"\n" +
"\n" +
"# transform vertex position to eye space\n" +
"DP4 r9.x, mv[0], iPos ;\n" +
"DP4 r9.y, mv[1], iPos ;\n" +
"DP4 r9.z, mv[2], iPos ;\n" +
"DP4 r9.w, mv[3], iPos ;\n" +
"\n" +
"# transform normal to eye space\n" +
"DP3 r11.x, mvit[0], iNorm ;\n" +
"DP3 r11.y, mvit[1], iNorm ;\n" +
"DP3 r11.z, mvit[2], iNorm ;\n" +
"\n" +
"# vertex->eye vector\n" +
"ADD r0, -r9, eyePosition;\n" +
"\n" +
"# normalize\n" +
"DP3 r8.w, r0, r0;\n" +
"RSQ r8.w, r8.w;\n" +
"MUL r8, r0, r8.w; # r8 = eye/incident vector\n" +
"\n" +
"# refraction, Renderman style\n" +
"\n" +
"# float IdotN = I.N;\n" +
"# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" +
"# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" +
"\n" +
"DP3 r0.x, r11, -r8; # r0 = N.I\n" +
"\n" +
"MAD r1.x, -r0.x, r0.x, misc.y; # r1 = -IdotN*IdotN + 1\n" +
"MUL r1.x, r1.x, refraction.y; # r1 = -(r1*eta*eta)+1\n" +
"ADD r1.x, misc.y, -r1.x;\n" +
"\n" +
"RSQ r2.x, r1.x;\n" +
"RCP r2.x, r2.x;\n" +
"MAD r2.x, refraction.x, r0.x, r2.x;\n" +
"MUL r2, r11, r2.x;\n" +
"MAD r2, refraction.x, -r8, r2;\n" +
"\n" +
"# transform refracted ray by cubemap transform\n" +
"DP3 oTex0.x, tex[0], r2;\n" +
"DP3 oTex0.y, tex[1], r2;\n" +
"DP3 oTex0.z, tex[2], r2;\n" +
"\n" +
"# calculate reflection\n" +
"MUL r0, r11, misc.z;\n" +
"DP3 r3.w, r11, r8;\n" +
"MAD r3, r3.w, r0, -r8;\n" +
"\n" +
"# transform reflected ray by cubemap transform\n" +
"DP3 oTex1.x, tex[0], r3;\n" +
"DP3 oTex1.y, tex[1], r3;\n" +
"DP3 oTex1.z, tex[2], r3;\n" +
"\n" +
"# cheesy Fresnel approximation = (1-(I.N))^p\n" +
"DP3 r0.x, r8, r11;\n" +
"ADD r0.x, misc.y, -r0.x;\n" +
"MUL r0.x, r0.x, r0.x;\n" +
"MUL oCol0, r0.x, fresnel;\n" +
"\n" +
"# transform vertex to clip space\n" +
"DP4 oPos.x, mvp[0], iPos ;\n" +
"DP4 oPos.y, mvp[1], iPos ;\n" +
"DP4 oPos.z, mvp[2], iPos ;\n" +
"DP4 oPos.w, mvp[3], iPos ;\n" +
"\n" +
"END\n";
public void init(GLDrawable drawable) {
GL gl = drawable.getGL();
GLU glu = drawable.getGLU();
float cc = 1.0f;
gl.glClearColor(cc, cc, cc, 1);
gl.glColor3f(1,1,1);
gl.glEnable(GL.GL_DEPTH_TEST);
try {
initExtension(gl, "GL_ARB_vertex_program");
initExtension(gl, "GL_NV_register_combiners");
initExtension(gl, "GL_ARB_multitexture");
} catch (RuntimeException e) {
quit = true;
throw(e);
}
b[' '] = true; // animate by default
int[] vtxProgTmp = new int[1];
gl.glGenProgramsARB(1, vtxProgTmp);
vtxProg = vtxProgTmp[0];
gl.glBindProgramARB (GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract);
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
int[] cubemapTmp = new int[1];
gl.glGenTextures(1, cubemapTmp);
cubemap = cubemapTmp[0];
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
try {
loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
} catch (IOException e) {
runExit();
throw new RuntimeException(e);
}
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
gl.glDisable(GL.GL_CULL_FACE);
initCombiners(gl);
try {
bunnydl = Bunny.gen3DObjectList(gl);
} catch (IOException e) {
throw new RuntimeException(e);
}
drawable.addKeyListener(new KeyAdapter() {
public void keyTyped(KeyEvent e) {
dispatchKey(e.getKeyChar());
}
});
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow(drawable);
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setNoAltKeyMode(true);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
}
});
viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
viewer.setZNear(0.1f);
viewer.setZFar(10.0f);
}
public void display(GLDrawable drawable) {
if (quit) {
return;
}
time.update();
GL gl = drawable.getGL();
GLU glu = drawable.getGLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
if (doViewAll) {
viewer.viewAll(gl);
doViewAll = false;
}
if (getFlag(' ')) {
viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
}
if (toggleWire) {
toggleWire = false;
wire = !wire;
if (wire) {
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
} else {
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
}
}
// draw background
gl.glDisable(GL.GL_DEPTH_TEST);
drawSkyBox(gl, glu);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glPushMatrix();
viewer.update(gl);
ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
ManipManager.getManipManager().render(drawable, gl);
gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
// set texture transforms
gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
gl.glScalef(1.0f, -1.0f, 1.0f);
viewer.updateInverseRotation(gl);
gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
gl.glScalef(1.0f, -1.0f, 1.0f);
viewer.updateInverseRotation(gl);
gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
gl.glColor3f(1.0f, 1.0f, 1.0f);
if (getFlag('s')) {
// single pass
setRefraction(gl, refract);
drawObj(gl, glu, obj);
} else {
// red pass
gl.glColorMask(true, false, false, false);
setRefraction(gl, refract);
drawObj(gl, glu, obj);
gl.glDepthMask(false);
gl.glDepthFunc(GL.GL_EQUAL);
// green pass
gl.glColorMask(false, true, false, false);
setRefraction(gl, refract + wavelengthDelta);
drawObj(gl, glu, obj);
// blue pass
gl.glColorMask(false, false, true, false);
setRefraction(gl, refract + (wavelengthDelta * 2));
drawObj(gl, glu, obj);
gl.glDepthMask(true);
gl.glDepthFunc(GL.GL_LESS);
gl.glColorMask(true, true, true, false);
}
gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPopMatrix();
}
// Unused routines
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
//----------------------------------------------------------------------
// Internals only below this point
//
private boolean[] b = new boolean[256];
private void dispatchKey(char k) {
setFlag(k, !getFlag(k));
// Quit on escape or 'q'
if ((k == (char) 27) || (k == 'q')) {
runExit();
return;
}
switch (k) {
case '1':
obj = 0;
break;
case '2':
obj = 1;
break;
case '3':
obj = 2;
break;
case '4':
obj = 3;
break;
case 'v':
doViewAll = true;
break;
case 'w':
toggleWire = true;
break;
default:
break;
}
}
private void setFlag(char key, boolean val) {
b[((int) key) & 0xFF] = val;
}
private boolean getFlag(char key) {
return b[((int) key) & 0xFF];
}
// FIXME: note we found that we had to swap the negy and posy portions of the cubemap.
// Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
// appear to be the case (have tried this and produced wrong results at the time).
String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
for (int i = 0; i < suffixes.length; i++) {
String resourceName = baseName + "_" + suffixes[i] + ".png";
BufferedImage img = ImageIO.read(getClass().getClassLoader().getResourceAsStream(resourceName));
if (img == null) {
throw new RuntimeException("Error reading PNG image " + resourceName);
}
makeRGBTexture(gl, glu, img, targets[i], mipmapped);
}
}
private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) {
ByteBuffer dest = null;
switch (img.getType()) {
case BufferedImage.TYPE_3BYTE_BGR:
case BufferedImage.TYPE_CUSTOM: {
byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData();
dest = ByteBuffer.allocateDirect(data.length);
dest.order(ByteOrder.nativeOrder());
dest.put(data, 0, data.length);
break;
}
case BufferedImage.TYPE_INT_RGB: {
int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
dest = ByteBuffer.allocateDirect(data.length * BufferUtils.SIZEOF_INT);
dest.order(ByteOrder.nativeOrder());
dest.asIntBuffer().put(data, 0, data.length);
break;
}
default:
throw new RuntimeException("Unsupported image type " + img.getType());
}
if (mipmapped) {
glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
GL.GL_UNSIGNED_BYTE, dest);
} else {
gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
GL.GL_RGB, GL.GL_UNSIGNED_BYTE, dest);
}
}
private void initExtension(GL gl, String glExtensionName) {
if (!gl.isExtensionAvailable(glExtensionName)) {
final String message = "OpenGL extension \"" + glExtensionName + "\" not available";
new Thread(new Runnable() {
public void run() {
JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
runExit();
}
}).start();
throw new RuntimeException(message);
}
}
// initalize texture combiners to compute:
// refraction*(1-fresnel) + reflection*fresnel
private void initCombiners(GL gl) {
gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
// combiner 0
// a*b+c*d
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
// output:
// (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
// final combiner
// output: Frgb = A*B + (1-A)*C + D
// (variable, input, mapping, componentUsage);
gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
}
private void drawSkyBox(GL gl, GLU glu) {
// Compensates for ExaminerViewer's modification of modelview matrix
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
// This is a workaround for a driver bug on Mac OS X where the
// normals are not being sent down to the hardware in
// GL_NORMAL_MAP_EXT texgen mode. Temporarily enabling lighting
// causes the normals to be sent down. Thanks to Ken Dyke.
gl.glEnable(GL.GL_LIGHTING);
gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
gl.glEnable(GL.GL_TEXTURE_GEN_S);
gl.glEnable(GL.GL_TEXTURE_GEN_T);
gl.glEnable(GL.GL_TEXTURE_GEN_R);
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPushMatrix();
gl.glLoadIdentity();
gl.glScalef(1.0f, -1.0f, 1.0f);
viewer.updateInverseRotation(gl);
glut.glutSolidSphere(glu, 5.0, 40, 20);
gl.glDisable(GL.GL_LIGHTING);
gl.glPopMatrix();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glDisable(GL.GL_TEXTURE_GEN_S);
gl.glDisable(GL.GL_TEXTURE_GEN_T);
gl.glDisable(GL.GL_TEXTURE_GEN_R);
}
private void drawObj(GL gl, GLU glu, int obj) {
switch(obj) {
case 0:
gl.glCallList(bunnydl);
break;
case 1:
glut.glutSolidSphere(glu, 0.5, 64, 64);
break;
case 2:
glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64);
break;
case 3:
drawPlane(gl, 1.0f, 1.0f, 50, 50);
break;
}
}
private void setRefraction(GL gl, float index) {
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f);
}
// draw square subdivided into quad strips
private void drawPlane(GL gl, float w, float h, int rows, int cols) {
int x, y;
float vx, vy, s, t;
float ts, tt, tw, th;
ts = 1.0f / cols;
tt = 1.0f / rows;
tw = w / cols;
th = h / rows;
gl.glNormal3f(0.0f, 0.0f, 1.0f);
for(y=0; y