/* * Portions Copyright (C) 2003 Sun Microsystems, Inc. * All rights reserved. */ /* * * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED. * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO: * * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS * IN AND TO THE SOFTWARE; * * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT * INCLUDING THIS NOTICE AND AGREEMENT; * * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS' * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE, * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.vertexProgRefract; import com.jogamp.opengl.util.gl2.GLUT; import com.jogamp.opengl.util.texture.Texture; import demos.common.Demo; import demos.common.DemoListener; import demos.util.Bunny; import demos.util.Cubemap; import demos.util.SystemTime; import demos.util.Time; import gleem.BSphere; import gleem.BSphereProvider; import gleem.ExaminerViewer; import gleem.ManipManager; import gleem.linalg.Rotf; import gleem.linalg.Vec3f; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.io.IOException; import com.jogamp.opengl.*; import com.jogamp.opengl.awt.*; import com.jogamp.opengl.util.Animator; import javax.swing.JOptionPane; /** Wavelength-dependent refraction demo
It's a chromatic aberration!
sgreen@nvidia.com 4/2001

Currently 3 passes - could do it in 1 with 4 texture units

Cubemap courtesy of Paul Debevec

Ported to Java and ARB_fragment_program by Kenneth Russell */ public class VertexProgRefract extends Demo { public static void main(String[] args) { GLCanvas canvas = new GLCanvas(); final VertexProgRefract demo = new VertexProgRefract(); canvas.addGLEventListener(demo); canvas.addKeyListener(new KeyAdapter() { public void keyTyped(KeyEvent e) { demo.dispatchKey(e.getKeyChar()); } }); final Animator animator = new Animator(canvas); demo.setDemoListener(new DemoListener() { public void shutdownDemo() { runExit(animator); } public void repaint() {} }); Frame frame = new Frame("Refraction Using Vertex Programs"); frame.setLayout(new BorderLayout()); canvas.setSize(512, 512); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.setVisible(true); canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { runExit(animator); } }); animator.start(); } // private boolean useRegisterCombiners; private boolean initComplete; private boolean firstRender = true; private int vtxProg; private int fragProg; private Texture cubemap; private int bunnydl; private int obj; private GLUT glut = new GLUT(); private GLAutoDrawable drawable; private ExaminerViewer viewer; private boolean doViewAll = true; private Time time = new SystemTime(); private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec private float refract = 1.1f; // ratio of indicies of refraction private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B) private float fresnel = 2.0f; // Fresnel multiplier private boolean wire = false; private boolean toggleWire = false; private static final String transformRefract = "!!ARBvp1.0\n" + "# Refraction\n" + "\n" + "# Parameters\n" + "PARAM mvp [4] = { state.matrix.mvp }; # modelview projection matrix\n" + "PARAM mvit[4] = { state.matrix.modelview.invtrans }; # modelview matrix inverse transpose\n" + "PARAM mv [4] = { state.matrix.modelview }; # modelview matrix\n" + "PARAM tex [4] = { state.matrix.texture }; # texture matrix\n" + "PARAM eyePosition = program.env[0]; # eye position\n" + "PARAM fresnel = program.env[1]; # fresnel multiplier\n" + "PARAM texScale = program.env[2]; # texture scale\n" + "PARAM misc = program.env[3]; # misc. constants\n" + "PARAM refraction = program.env[4]; # refractive index\n" + "\n" + "# Per vertex inputs\n" + "ATTRIB iPos = vertex.position; #position\n" + "ATTRIB iCol0 = vertex.color; #color\n" + "ATTRIB iNorm = vertex.normal; #normal\n" + "\n" + "# Temporaries\n" + "TEMP r0;\n" + "TEMP r1;\n" + "TEMP r2;\n" + "TEMP r3;\n" + "TEMP r8;\n" + "TEMP r9;\n" + "TEMP r11;\n" + "\n" + "# Outputs\n" + "OUTPUT oPos = result.position; #position\n" + "OUTPUT oCol0 = result.color; #primary color\n" + "OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0\n" + "OUTPUT oTex1 = result.texcoord[1]; #texture coordinate set 1\n" + "\n" + "\n" + "# transform vertex position to eye space\n" + "DP4 r9.x, mv[0], iPos ;\n" + "DP4 r9.y, mv[1], iPos ;\n" + "DP4 r9.z, mv[2], iPos ;\n" + "DP4 r9.w, mv[3], iPos ;\n" + "\n" + "# transform normal to eye space\n" + "DP3 r11.x, mvit[0], iNorm ;\n" + "DP3 r11.y, mvit[1], iNorm ;\n" + "DP3 r11.z, mvit[2], iNorm ;\n" + "\n" + "# vertex->eye vector\n" + "ADD r0, -r9, eyePosition;\n" + "\n" + "# normalize\n" + "DP3 r8.w, r0, r0;\n" + "RSQ r8.w, r8.w;\n" + "MUL r8, r0, r8.w; # r8 = eye/incident vector\n" + "\n" + "# refraction, Renderman style\n" + "\n" + "# float IdotN = I.N;\n" + "# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" + "# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" + "\n" + "DP3 r0.x, r11, -r8; # r0 = N.I\n" + "\n" + "MAD r1.x, -r0.x, r0.x, misc.y; # r1 = -IdotN*IdotN + 1\n" + "MUL r1.x, r1.x, refraction.y; # r1 = -(r1*eta*eta)+1\n" + "ADD r1.x, misc.y, -r1.x;\n" + "\n" + "RSQ r2.x, r1.x;\n" + "RCP r2.x, r2.x;\n" + "MAD r2.x, refraction.x, r0.x, r2.x;\n" + "MUL r2, r11, r2.x;\n" + "MAD r2, refraction.x, -r8, r2;\n" + "\n" + "# transform refracted ray by cubemap transform\n" + "DP3 oTex0.x, tex[0], r2;\n" + "DP3 oTex0.y, tex[1], r2;\n" + "DP3 oTex0.z, tex[2], r2;\n" + "\n" + "# calculate reflection\n" + "MUL r0, r11, misc.z;\n" + "DP3 r3.w, r11, r8;\n" + "MAD r3, r3.w, r0, -r8;\n" + "\n" + "# transform reflected ray by cubemap transform\n" + "DP3 oTex1.x, tex[0], r3;\n" + "DP3 oTex1.y, tex[1], r3;\n" + "DP3 oTex1.z, tex[2], r3;\n" + "\n" + "# cheesy Fresnel approximation = (1-(I.N))^p\n" + "DP3 r0.x, r8, r11;\n" + "ADD r0.x, misc.y, -r0.x;\n" + "MUL r0.x, r0.x, r0.x;\n" + "MUL oCol0, r0.x, fresnel;\n" + "\n" + "# transform vertex to clip space\n" + "DP4 oPos.x, mvp[0], iPos ;\n" + "DP4 oPos.y, mvp[1], iPos ;\n" + "DP4 oPos.z, mvp[2], iPos ;\n" + "DP4 oPos.w, mvp[3], iPos ;\n" + "\n" + "END\n"; public void init(GLAutoDrawable drawable) { drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); initComplete = false; GL2 gl = drawable.getGL().getGL2(); float cc = 1.0f; gl.glClearColor(cc, cc, cc, 1); gl.glColor3f(1,1,1); gl.glEnable(GL.GL_DEPTH_TEST); try { initExtension(gl, "GL_ARB_vertex_program"); initExtension(gl, "GL_VERSION_1_3"); // For multitexturing support if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) { // if (gl.isExtensionAvailable("GL_NV_register_combiners")) { // useRegisterCombiners = true; // } else { final String message = "This demo requires the GL_ARB_fragment_program extension"; // + "or GL_NV_register_combiners extension"; new Thread(new Runnable() { public void run() { JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE); shutdownDemo(); } }).start(); throw new RuntimeException(message); // } } } catch (RuntimeException e) { shutdownDemo(); throw(e); } b[' '] = true; // animate by default int[] vtxProgTmp = new int[1]; gl.glGenProgramsARB(1, vtxProgTmp, 0); vtxProg = vtxProgTmp[0]; gl.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, vtxProg); gl.glProgramStringARB(GL2.GL_VERTEX_PROGRAM_ARB, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract); gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants try { cubemap = Cubemap.loadFromStreams(gl, getClass().getClassLoader(), "demos/data/cubemaps/uffizi_", "png", true); } catch (IOException e) { shutdownDemo(); throw new RuntimeException(e); } gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); gl.glDisable(GL.GL_CULL_FACE); // if (useRegisterCombiners) { // initCombiners(gl); // } else { initFragmentProgram(gl); // } try { bunnydl = Bunny.gen3DObjectList(gl); } catch (IOException e) { throw new RuntimeException(e); } doViewAll = true; // Do this only once per drawable, not once each time the OpenGL // context is created if (firstRender) { firstRender = false; // Register the window with the ManipManager ManipManager manager = ManipManager.getManipManager(); manager.registerWindow((AWTGLAutoDrawable) drawable); this.drawable = drawable; viewer = new ExaminerViewer(); viewer.setUpVector(Vec3f.Y_AXIS); viewer.setNoAltKeyMode(true); viewer.setAutoRedrawMode(false); viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() { public BSphere getBoundingSphere() { return new BSphere(new Vec3f(0, 0, 0), 1.0f); } }); viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f)); viewer.setZNear(0.1f); viewer.setZFar(10.0f); } initComplete = true; } public void dispose(GLAutoDrawable drawable) { } public void display(GLAutoDrawable drawable) { if (!initComplete) { return; } time.update(); GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT); if (doViewAll) { viewer.viewAll(gl); doViewAll = false; } if (getFlag(' ')) { viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate))); } if (toggleWire) { toggleWire = false; wire = !wire; if (wire) { gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE); } else { gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL); } } // draw background gl.glDisable(GL.GL_DEPTH_TEST); drawSkyBox(gl); gl.glEnable(GL.GL_DEPTH_TEST); gl.glPushMatrix(); viewer.update(gl); ManipManager.getManipManager().updateCameraParameters((AWTGLAutoDrawable) drawable, viewer.getCameraParameters()); ManipManager.getManipManager().render((AWTGLAutoDrawable) drawable, gl); gl.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, vtxProg); gl.glEnable(GL2.GL_VERTEX_PROGRAM_ARB); gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f); // set texture transforms gl.glActiveTexture(GL.GL_TEXTURE0); cubemap.bind(gl); cubemap.enable(gl); gl.glMatrixMode(GL.GL_TEXTURE); gl.glLoadIdentity(); viewer.updateInverseRotation(gl); gl.glActiveTexture(GL.GL_TEXTURE1); cubemap.bind(gl); cubemap.enable(gl); gl.glMatrixMode(GL.GL_TEXTURE); gl.glLoadIdentity(); viewer.updateInverseRotation(gl); // if (useRegisterCombiners) { // gl.glEnable(GL2.GL_REGISTER_COMBINERS_NV); // } else { gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glEnable(GL2.GL_FRAGMENT_PROGRAM_ARB); // } gl.glColor3f(1.0f, 1.0f, 1.0f); if (getFlag('s')) { // single pass setRefraction(gl, refract); drawObj(gl, obj); } else { // red pass gl.glColorMask(true, false, false, false); setRefraction(gl, refract); drawObj(gl, obj); gl.glDepthMask(false); gl.glDepthFunc(GL.GL_EQUAL); // green pass gl.glColorMask(false, true, false, false); setRefraction(gl, refract + wavelengthDelta); drawObj(gl, obj); // blue pass gl.glColorMask(false, false, true, false); setRefraction(gl, refract + (wavelengthDelta * 2)); drawObj(gl, obj); gl.glDepthMask(true); gl.glDepthFunc(GL.GL_LESS); gl.glColorMask(true, true, true, false); } // if (useRegisterCombiners) { // gl.glDisable(GL2.GL_REGISTER_COMBINERS_NV); // } else { gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB); // } gl.glDisable(GL2.GL_VERTEX_PROGRAM_ARB); gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glPopMatrix(); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} //---------------------------------------------------------------------- // Internals only below this point // public void shutdownDemo() { if (drawable != null) { viewer.detach(); ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable); drawable.removeGLEventListener(this); } super.shutdownDemo(); } private boolean[] b = new boolean[256]; private void dispatchKey(char k) { setFlag(k, !getFlag(k)); // Quit on escape or 'q' if ((k == (char) 27) || (k == 'q')) { shutdownDemo(); return; } switch (k) { case '1': obj = 0; break; case '2': obj = 1; break; case '3': obj = 2; break; case '4': obj = 3; break; case 'v': doViewAll = true; break; case 'w': toggleWire = true; break; default: break; } } private void setFlag(char key, boolean val) { b[((int) key) & 0xFF] = val; } private boolean getFlag(char key) { return b[((int) key) & 0xFF]; } private void initExtension(GL gl, String glExtensionName) { if (!gl.isExtensionAvailable(glExtensionName)) { final String message = "OpenGL extension \"" + glExtensionName + "\" not available"; new Thread(new Runnable() { public void run() { JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE); shutdownDemo(); } }).start(); throw new RuntimeException(message); } } // initalize texture combiners to compute: // refraction*(1-fresnel) + reflection*fresnel // private void initCombiners(GL gl) { // gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1); // // // combiner 0 // // a*b+c*d // gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); // gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // // // output: // // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum) // gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false); // // // final combiner // // output: Frgb = A*B + (1-A)*C + D // // (variable, input, mapping, componentUsage); // gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); // gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); // } private void initFragmentProgram(GL2 gl) { int[] fragProgTmp = new int[1]; gl.glGenProgramsARB(1, fragProgTmp, 0); fragProg = fragProgTmp[0]; String combineFragProg = "!!ARBfp1.0\n" + "# compute refraction*(1-fresnel) + reflection*fresnel\n" + "TEMP texSamp0, texSamp1;\n" + "TEMP invFresnel;\n" + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };\n" + "TEX texSamp0, fragment.texcoord[0], texture[0], CUBE;\n" + "TEX texSamp1, fragment.texcoord[1], texture[1], CUBE;\n" + "SUB invFresnel, one, fragment.color;\n" + "MUL texSamp0, texSamp0, invFresnel;\n" + "MUL texSamp1, texSamp1, fragment.color;\n" + "ADD texSamp0, texSamp0, texSamp1;\n" + "MOV result.color, texSamp0;\n" + "END"; gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glProgramStringARB(GL2.GL_FRAGMENT_PROGRAM_ARB, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, combineFragProg.length(), combineFragProg); int[] errPos = new int[1]; gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0); if (errPos[0] >= 0) { System.out.println("Fragment program failed to load:"); String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING_ARB); if (errMsg == null) { System.out.println("[No error message available]"); } else { System.out.println("Error message: \"" + errMsg + "\""); } System.out.println("Error occurred at position " + errPos[0] + " in program:"); int endPos = errPos[0]; while (endPos < combineFragProg.length() && combineFragProg.charAt(endPos) != '\n') { ++endPos; } System.out.println(combineFragProg.substring(errPos[0], endPos)); } } private void drawSkyBox(GL2 gl) { // Compensates for ExaminerViewer's modification of modelview matrix gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glLoadIdentity(); gl.glActiveTexture(GL.GL_TEXTURE1); gl.glDisable(GL.GL_TEXTURE_CUBE_MAP); gl.glActiveTexture(GL.GL_TEXTURE0); cubemap.bind(gl); cubemap.enable(gl); // This is a workaround for a driver bug on Mac OS X where the // normals are not being sent down to the hardware in // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting // causes the normals to be sent down. Thanks to Ken Dyke. gl.glEnable(GL2ES1.GL_LIGHTING); gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP); gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP); gl.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP); gl.glEnable(GL2.GL_TEXTURE_GEN_S); gl.glEnable(GL2.GL_TEXTURE_GEN_T); gl.glEnable(GL2.GL_TEXTURE_GEN_R); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); gl.glMatrixMode(GL.GL_TEXTURE); gl.glPushMatrix(); gl.glLoadIdentity(); viewer.updateInverseRotation(gl); glut.glutSolidSphere(5.0, 40, 20); gl.glDisable(GL2ES1.GL_LIGHTING); gl.glPopMatrix(); gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glDisable(GL2.GL_TEXTURE_GEN_S); gl.glDisable(GL2.GL_TEXTURE_GEN_T); gl.glDisable(GL2.GL_TEXTURE_GEN_R); } private void drawObj(GL2 gl, int obj) { switch(obj) { case 0: gl.glCallList(bunnydl); break; case 1: glut.glutSolidSphere(0.5, 64, 64); break; case 2: glut.glutSolidTorus(0.25, 0.5, 64, 64); break; case 3: drawPlane(gl, 1.0f, 1.0f, 50, 50); break; } } private void setRefraction(GL2 gl, float index) { gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f); } // draw square subdivided into quad strips private void drawPlane(GL2 gl, float w, float h, int rows, int cols) { int x, y; float vx, vy, s, t; float ts, tt, tw, th; ts = 1.0f / cols; tt = 1.0f / rows; tw = w / cols; th = h / rows; gl.glNormal3f(0.0f, 0.0f, 1.0f); for(y=0; y