/*
 * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package demos.xtrans;

import gleem.linalg.*;

/** A quadrilateral in which the vertices are three-dimensional
 * floating-point values.
 *
 * @author Kenneth Russell
 */

public class Quad3f {
  private Vec3f[] vecs;

  public static final int UPPER_LEFT  = 0;
  public static final int LOWER_LEFT  = 1;
  public static final int LOWER_RIGHT = 2;
  public static final int UPPER_RIGHT = 3;

  private static final int NUM_VECS = 4;
  
  /** Constructs a Quad3f in which all the vertices are set to the
      origin. */
  public Quad3f() {
    vecs = new Vec3f[NUM_VECS];
    for (int i = 0; i < NUM_VECS; i++) {
      vecs[i] = new Vec3f();
    }
  }

  /** Constructs a Quad3f in which the vertices are set to the
      specified values. */
  public Quad3f(Vec3f upperLeft,
                Vec3f lowerLeft,
                Vec3f lowerRight,
                Vec3f upperRight) {
    this();
    setVec(0, upperLeft);
    setVec(1, lowerLeft);
    setVec(2, lowerRight);
    setVec(3, upperRight);
  }

  /** Sets the specified vertex to the specified value. */
  public void setVec(int which, Vec3f val) {
    vecs[which].set(val);
  }

  /** Returns the specified vertex. */
  public Vec3f getVec(int which) {
    return vecs[which];
  }

  /** Sets all four points of this quadrilateral. */
  public void set(Quad3f quad) {
    for (int i = 0; i < NUM_VECS; i++) {
      setVec(i, quad.getVec(i));
    }
  }

  /** Returns a newly-constructed Quad2f in which all vertices have
      been multiplied in scalar fashion by the passed value.  */
  public Quad3f times(float val) {
    return new Quad3f(getVec(0).times(val),
                      getVec(1).times(val),
                      getVec(2).times(val),
                      getVec(3).times(val));
  }

  /** Returns a newly-constructed Quad2f in which the vertices are the
      component-wise sums of this quad and the passed quad. */
  public Quad3f plus(Quad3f val) {
    return new Quad3f(getVec(0).plus(val.getVec(0)),
                      getVec(1).plus(val.getVec(1)),
                      getVec(2).plus(val.getVec(2)),
                      getVec(3).plus(val.getVec(3)));
  }
}