/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem; import java.util.*; import gleem.linalg.*; import javax.media.opengl.*; /** A ManipPart is a visible or invisible sub-part of a manipulator. ManipParts are organized into trees. */ public abstract class ManipPart { private ManipPartGroup parent; /** Get the parent ManipPartGroup, or null if none (NOTE that this differs from the C++ API) */ public ManipPartGroup getParent() { return parent; } /** Set the parent ManipPartGroup of this ManipPart (NOTE that this differs from the C++ API) */ public void setParent(ManipPartGroup parent) { this.parent = parent; } /** Intersect a ray with this part, returning all intersected points as HitPoints in the result list. The same rules as Manip.intersectRay() apply. */ public abstract void intersectRay(Vec3f rayStart, Vec3f rayDirection, List results, Manip caller); /** Sets the transform of this part. */ public abstract void setTransform(Mat4f xform); /** Highlight this part */ public abstract void highlight(); /** Unhighlight this part */ public abstract void clearHighlight(); /** Is this part pickable, or just decorative? Not pickable implies that intersectRay() will return immediately. */ public abstract void setPickable(boolean pickable); public abstract boolean getPickable(); /** Is this part visible? */ public abstract void setVisible(boolean visible); public abstract boolean getVisible(); /** Render this ManipPart now using the given OpenGL routines and assuming an OpenGL context is current. */ public abstract void render(GL2 gl); }