/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem; import java.util.*; import gleem.linalg.*; /** A cube of width, height, and depth 2, centered about the origin and aligned with the X, Y, and Z axes. */ public class ManipPartCube extends ManipPartTriBased { private static final Vec3f[] vertices = { // Front side new Vec3f(-1, 1, 1), new Vec3f(-1, -1, 1), new Vec3f(1, -1, 1), new Vec3f(1, 1, 1), // Back side new Vec3f(-1, 1, -1), new Vec3f(-1, -1, -1), new Vec3f(1, -1, -1), new Vec3f(1, 1, -1), }; private static final int[] vertexIndices = { // Front face 0, 1, 2, 0, 2, 3, // Right face 3, 2, 6, 3, 6, 7, // Back face 7, 6, 5, 7, 5, 4, // Left face 4, 5, 1, 4, 1, 0, // Top face 4, 0, 3, 4, 3, 7, // Bottom face 1, 5, 6, 1, 6, 2 }; private static Vec3f[] normals = null; private static int[] normalIndices = null; public ManipPartCube() { super(); if (normals == null) { NormalCalc.NormalInfo normInfo = NormalCalc.computeFacetedNormals(vertices, vertexIndices, true); normals = normInfo.normals; normalIndices = normInfo.normalIndices; } setVertices(vertices); setVertexIndices(vertexIndices); setNormals(normals); setNormalIndices(normalIndices); } }