/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem; import java.awt.*; import java.awt.event.*; import net.java.games.jogl.*; import gleem.linalg.*; /** Tests the Translate1 Manip. */ public class TestTranslate1 { private static final int X_SIZE = 400; private static final int Y_SIZE = 400; static class Listener implements GLEventListener { private GL gl; private GLU glu; private CameraParameters params = new CameraParameters(); public void init(GLAutoDrawable drawable) { gl = drawable.getGL(); glu = drawable.getGLU(); gl.glClearColor(0, 0, 0, 0); float[] lightPosition = new float[] {1, 1, 1, 0}; float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f }; float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_DEPTH_TEST); params.setPosition(new Vec3f(0, 0, 0)); params.setForwardDirection(Vec3f.NEG_Z_AXIS); params.setUpDirection(Vec3f.Y_AXIS); params.setVertFOV((float) (Math.PI / 8.0)); params.setImagePlaneAspectRatio(1); params.xSize = X_SIZE; params.ySize = Y_SIZE; gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45, 1, 1, 100); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); // Register the window with the ManipManager ManipManager manager = ManipManager.getManipManager(); manager.registerWindow(drawable); // Instantiate a Translate1Manip Translate1Manip manip = new Translate1Manip(); manip.setTranslation(new Vec3f(0, 0, -5)); manip.setAxis(new Vec3f(-1, 0.5f, 1)); manager.showManipInWindow(manip, drawable); } public void display(GLAutoDrawable drawable) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); ManipManager.getManipManager().updateCameraParameters(drawable, params); ManipManager.getManipManager().render(drawable, gl); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { float aspect, theta; aspect = (float) w / (float) h; if (w >= h) theta = 45; else theta = (float) Math.toDegrees(Math.atan(1 / aspect)); params.setVertFOV((float) Math.toRadians(theta) / 2.0f); params.setImagePlaneAspectRatio(aspect); params.setXSize(w); params.setYSize(h); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(theta, aspect, 1, 100); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); } // Unused routines public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } public static void main(String[] args) { Frame frame = new Frame("Translate1 Test"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); frame.setLayout(new BorderLayout()); GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); canvas.setSize(400, 400); canvas.addGLEventListener(new Listener()); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.show(); } }