/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem; import gleem.linalg.Vec3f; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.awt.AWTGLAutoDrawable; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; /** Tests the Translate2 Manip. */ public class TestTranslate2 { private static final int X_SIZE = 400; private static final int Y_SIZE = 400; static class Listener implements GLEventListener { private GLU glu = new GLU(); private CameraParameters params = new CameraParameters(); public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClearColor(0, 0, 0, 0); float[] lightPosition = new float[] {1, 1, 1, 0}; float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f }; float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_DEPTH_TEST); params.setPosition(new Vec3f(0, 0, 0)); params.setForwardDirection(Vec3f.NEG_Z_AXIS); params.setUpDirection(Vec3f.Y_AXIS); params.setVertFOV((float) (Math.PI / 8.0)); params.setImagePlaneAspectRatio(1); params.xSize = X_SIZE; params.ySize = Y_SIZE; gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45, 1, 1, 100); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); // Register the window with the ManipManager ManipManager manager = ManipManager.getManipManager(); manager.registerWindow((AWTGLAutoDrawable) drawable); // Instantiate a Translate2Manip Translate2Manip manip = new Translate2Manip(); manip.setTranslation(new Vec3f(0, 0, -5)); manip.setNormal(new Vec3f(-1, 1, 1)); manager.showManipInWindow(manip, (AWTGLAutoDrawable) drawable); } public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); ManipManager.getManipManager().updateCameraParameters((AWTGLAutoDrawable) drawable, params); ManipManager.getManipManager().render((AWTGLAutoDrawable) drawable, gl); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL gl = drawable.getGL(); float aspect, theta; aspect = (float) w / (float) h; if (w >= h) theta = 45; else theta = (float) Math.toDegrees(Math.atan(1 / aspect)); params.setVertFOV((float) Math.toRadians(theta) / 2.0f); params.setImagePlaneAspectRatio(aspect); params.setXSize(w); params.setYSize(h); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(theta, aspect, 1, 100); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); } // Unused routines public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } public static void main(String[] args) { Frame frame = new Frame("Translate2 Test"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); frame.setLayout(new BorderLayout()); GLCanvas canvas = new GLCanvas(); canvas.setSize(400, 400); canvas.addGLEventListener(new Listener()); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.setVisible(true); } }