/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem.linalg; /** 2x2 matrix class useful for simple linear algebra. Representation is (as Mat4f) in row major order and assumes multiplication by column vectors on the right. */ public class Mat2f { private float[] data; /** Creates new matrix initialized to the zero matrix */ public Mat2f() { data = new float[4]; } /** Initialize to the identity matrix. */ public void makeIdent() { for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { if (i == j) { set(i, j, 1.0f); } else { set(i, j, 0.0f); } } } } /** Gets the (i,j)th element of this matrix, where i is the row index and j is the column index */ public float get(int i, int j) { return data[2 * i + j]; } /** Sets the (i,j)th element of this matrix, where i is the row index and j is the column index */ public void set(int i, int j, float val) { data[2 * i + j] = val; } /** Set column i (i=[0..1]) to vector v. */ public void setCol(int i, Vec2f v) { set(0, i, v.x()); set(1, i, v.y()); } /** Set row i (i=[0..1]) to vector v. */ public void setRow(int i, Vec2f v) { set(i, 0, v.x()); set(i, 1, v.y()); } /** Transpose this matrix in place. */ public void transpose() { float t = get(0, 1); set(0, 1, get(1, 0)); set(1, 0, t); } /** Return the determinant. */ public float determinant() { return (get(0, 0) * get(1, 1) - get(1, 0) * get(0, 1)); } /** Full matrix inversion in place. If matrix is singular, returns false and matrix contents are untouched. If you know the matrix is orthonormal, you can call transpose() instead. */ public boolean invert() { float det = determinant(); if (det == 0.0f) return false; // Create transpose of cofactor matrix in place float t = get(0, 0); set(0, 0, get(1, 1)); set(1, 1, t); set(0, 1, -get(0, 1)); set(1, 0, -get(1, 0)); // Now divide by determinant for (int i = 0; i < 4; i++) { data[i] /= det; } return true; } /** Multiply a 2D vector by this matrix. NOTE: src and dest must be different vectors. */ public void xformVec(Vec2f src, Vec2f dest) { dest.set(get(0, 0) * src.x() + get(0, 1) * src.y(), get(1, 0) * src.x() + get(1, 1) * src.y()); } /** Returns this * b; creates new matrix */ public Mat2f mul(Mat2f b) { Mat2f tmp = new Mat2f(); tmp.mul(this, b); return tmp; } /** this = a * b */ public void mul(Mat2f a, Mat2f b) { for (int rc = 0; rc < 2; rc++) for (int cc = 0; cc < 2; cc++) { float tmp = 0.0f; for (int i = 0; i < 2; i++) tmp += a.get(rc, i) * b.get(i, cc); set(rc, cc, tmp); } } public Matf toMatf() { Matf out = new Matf(2, 2); for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { out.set(i, j, get(i, j)); } } return out; } public String toString() { String endl = System.getProperty("line.separator"); return "(" + get(0, 0) + ", " + get(0, 1) + endl + get(1, 0) + ", " + get(1, 1) + ")"; } }