/* * gleem -- OpenGL Extremely Easy-To-Use Manipulators. * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu) * * Copying, distribution and use of this software in source and binary * forms, with or without modification, is permitted provided that the * following conditions are met: * * Distributions of source code must reproduce the copyright notice, * this list of conditions and the following disclaimer in the source * code header files; and Distributions of binary code must reproduce * the copyright notice, this list of conditions and the following * disclaimer in the documentation, Read me file, license file and/or * other materials provided with the software distribution. * * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright * holder may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED * WARRANTY OF FITNESS FOR SUCH USES. */ package gleem.linalg; /** Arbitrary-size single-precision matrix class. Currently very simple and only supports a few needed operations. */ public class Matf { private float[] data; private int nCol; // number of columns private int nRow; // number of columns public Matf(int nRow, int nCol) { data = new float[nRow * nCol]; this.nCol = nCol; this.nRow = nRow; } public Matf(Matf arg) { nRow = arg.nRow; nCol = arg.nCol; data = new float[nRow * nCol]; System.arraycopy(arg.data, 0, data, 0, data.length); } public int nRow() { return nRow; } public int nCol() { return nCol; } /** Gets the (i,j)th element of this matrix, where i is the row index and j is the column index */ public float get(int i, int j) { return data[nCol * i + j]; } /** Sets the (i,j)th element of this matrix, where i is the row index and j is the column index */ public void set(int i, int j, float val) { data[nCol * i + j] = val; } /** Returns transpose of this matrix; creates new matrix */ public Matf transpose() { Matf tmp = new Matf(nCol, nRow); for (int i = 0; i < nRow; i++) { for (int j = 0; j < nCol; j++) { tmp.set(j, i, get(i, j)); } } return tmp; } /** Returns this * b; creates new matrix */ public Matf mul(Matf b) throws DimensionMismatchException { if (nCol() != b.nRow()) throw new DimensionMismatchException(); Matf tmp = new Matf(nRow(), b.nCol()); for (int i = 0; i < nRow(); i++) { for (int j = 0; j < b.nCol(); j++) { float val = 0; for (int t = 0; t < nCol(); t++) { val += get(i, t) * b.get(t, j); } tmp.set(i, j, val); } } return tmp; } /** Returns this * v, assuming v is a column vector. */ public Vecf mul(Vecf v) throws DimensionMismatchException { if (nCol() != v.length()) { throw new DimensionMismatchException(); } Vecf out = new Vecf(nRow()); for (int i = 0; i < nRow(); i++) { float tmp = 0; for (int j = 0; j < nCol(); j++) { tmp += get(i, j) * v.get(j); } out.set(i, tmp); } return out; } /** If this is a 2x2 matrix, returns it as a Mat2f. */ public Mat2f toMat2f() throws DimensionMismatchException { if (nRow() != 2 || nCol() != 2) { throw new DimensionMismatchException(); } Mat2f tmp = new Mat2f(); for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { tmp.set(i, j, get(i, j)); } } return tmp; } /** If this is a 3x3 matrix, returns it as a Mat3f. */ public Mat3f toMat3f() throws DimensionMismatchException { if (nRow() != 3 || nCol() != 3) { throw new DimensionMismatchException(); } Mat3f tmp = new Mat3f(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { tmp.set(i, j, get(i, j)); } } return tmp; } /** If this is a 4x4 matrix, returns it as a Mat4f. */ public Mat4f toMat4f() throws DimensionMismatchException { if (nRow() != 4 || nCol() != 4) { throw new DimensionMismatchException(); } Mat4f tmp = new Mat4f(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { tmp.set(i, j, get(i, j)); } } return tmp; } }