package glredbook10; import com.jogamp.opengl.util.gl2.GLUT; import java.awt.event.*; import javax.swing.*; import com.jogamp.opengl.*; import com.jogamp.opengl.awt.GLJPanel; /** * Use the accumulation buffer to do full-scene antialiasing on a scene with * orthographic parallel projection. * * @author Kiet Le (Java port) Ported to JOGL 2.x by Claudio Eduardo Goes */ public class accanti extends GLSkeleton implements GLEventListener, KeyListener { private GLUT glut; private static final int ACSIZE = 8; @Override protected GLJPanel createDrawable() { GLCapabilities caps = new GLCapabilities(null); caps.setAccumBlueBits(16); caps.setAccumGreenBits(16); caps.setAccumRedBits(16); // GLJPanel canvas = new GLJPanel(caps); canvas.addGLEventListener(this); canvas.addKeyListener(this); return canvas; } public static void main(String[] args) { accanti demo = new accanti(); JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("accanti"); frame.getContentPane().add(demo.drawable); frame.setSize(250, 250); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); demo.drawable.requestFocusInWindow(); } /* * Initialize lighting and other values. */ public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); glut = new GLUT(); // float mat_ambient[] = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_specular[] = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; float light_position[] = new float[] { 0.0f, 0.0f, 10.0f, 1.0f }; float lm_ambient[] = new float[] { 0.2f, 0.2f, 0.2f, 1.0f }; gl.glMaterialfv(GL.GL_FRONT, GL2.GL_AMBIENT, mat_ambient, 0); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_SPECULAR, mat_specular, 0); gl.glMaterialf(GL.GL_FRONT, GL2.GL_SHININESS, 50.0f); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_position, 0); gl.glLightModelfv(GL2.GL_LIGHT_MODEL_AMBIENT, lm_ambient, 0); gl.glEnable(GL2.GL_LIGHTING); gl.glEnable(GL2.GL_LIGHT0); gl.glEnable(GL.GL_DEPTH_TEST); gl.glShadeModel(GL2.GL_FLAT); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClearAccum(0.0f, 0.0f, 0.0f, 0.0f); } public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); // int viewport[] = new int[4]; int jitter; gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0); gl.glClear(GL2.GL_ACCUM_BUFFER_BIT); for (jitter = 0; jitter < ACSIZE; jitter++) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); /* * Note that 4.5 is the distance in world space between left and * right and bottom and top. This formula converts fractional pixel * movement to world coordinates. */ gl.glTranslatef(j8[jitter].x * 4.5f / viewport[2], // j8[jitter].y * 4.5f / viewport[3], 0.0f); displayObjects(gl); gl.glPopMatrix(); gl.glAccum(GL2.GL_ACCUM, 1.0f / ACSIZE); } gl.glAccum(GL2.GL_RETURN, 1.0f); gl.glFlush(); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL2 gl = drawable.getGL().getGL2(); // gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); if (w <= h) gl.glOrtho(-2.25, 2.25, -2.25 * h / w, 2.25 * h / w, -10.0, 10.0); else gl.glOrtho(-2.25 * w / h, 2.25 * w / h, -2.25, 2.25, -10.0, 10.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void dispose(GLAutoDrawable arg0) { } public void displayObjects(GL2 gl) { float torus_diffuse[] = new float[] { 0.7f, 0.7f, 0.0f, 1.0f }; float cube_diffuse[] = new float[] { 0.0f, 0.7f, 0.7f, 1.0f }; float sphere_diffuse[] = new float[] { 0.7f, 0.0f, 0.7f, 1.0f }; float octa_diffuse[] = new float[] { 0.7f, 0.4f, 0.4f, 1.0f }; gl.glPushMatrix(); gl.glRotatef(30.0f, 1.0f, 0.0f, 0.0f); gl.glPushMatrix(); gl.glTranslatef(-0.80f, 0.35f, 0.0f); gl.glRotatef(100.0f, 1.0f, 0.0f, 0.0f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_DIFFUSE, torus_diffuse, 0); glut.glutSolidTorus(0.275, 0.85, 16, 16); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(-0.75f, -0.50f, 0.0f); gl.glRotatef(45.0f, 0.0f, 0.0f, 1.0f); gl.glRotatef(45.0f, 1.0f, 0.0f, 0.0f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_DIFFUSE, cube_diffuse, 0); glut.glutSolidCube(1.5f); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.75f, 0.60f, 0.0f); gl.glRotatef(30.0f, 1.0f, 0.0f, 0.0f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_DIFFUSE, sphere_diffuse, 0); glut.glutSolidSphere(1.0, 16, 16); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.70f, -0.90f, 0.25f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_DIFFUSE, octa_diffuse, 0); glut.glutSolidOctahedron(); gl.glPopMatrix(); gl.glPopMatrix(); } public void keyTyped(KeyEvent key) { // TODO Auto-generated method stub } public void keyPressed(KeyEvent key) { switch (key.getKeyCode()) { case KeyEvent.VK_ESCAPE: System.exit(0); break; default: break; } } public void keyReleased(KeyEvent key) { // TODO Auto-generated method stub } /* 2 jitter points */ jitter_point j2[] = { new jitter_point(0.246490f, 0.249999f), new jitter_point(-0.246490f, -0.249999f) }; /* 3 jitter points */ jitter_point j3[] = { new jitter_point(-0.373411, -0.250550),// new jitter_point(0.256263, 0.368119), // new jitter_point(0.117148, -0.117570) }; /* 4 jitter points */ jitter_point j4[] = { new jitter_point(-0.208147, 0.353730), new jitter_point(0.203849, -0.353780), new jitter_point(-0.292626, -0.149945), new jitter_point(0.296924, 0.149994) }; /* 8 jitter points */ jitter_point j8[] = { new jitter_point(-0.334818, 0.435331), new jitter_point(0.286438, -0.393495), new jitter_point(0.459462, 0.141540), new jitter_point(-0.414498, -0.192829), new jitter_point(-0.183790, 0.082102), new jitter_point(-0.079263, -0.317383), new jitter_point(0.102254, 0.299133), new jitter_point(0.164216, -0.054399) }; /* 15 jitter points */ jitter_point j15[] = { new jitter_point(0.285561, 0.188437), new jitter_point(0.360176, -0.065688), new jitter_point(-0.111751, 0.275019), new jitter_point(-0.055918, -0.215197), new jitter_point(-0.080231, -0.470965), new jitter_point(0.138721, 0.409168), new jitter_point(0.384120, 0.458500), new jitter_point(-0.454968, 0.134088), new jitter_point(0.179271, -0.331196), new jitter_point(-0.307049, -0.364927), new jitter_point(0.105354, -0.010099), new jitter_point(-0.154180, 0.021794), new jitter_point(-0.370135, -0.116425), new jitter_point(0.451636, -0.300013), new jitter_point(-0.370610, 0.387504) }; /* 24 jitter points */ jitter_point j24[] = { new jitter_point(0.030245, 0.136384), new jitter_point(0.018865, -0.348867), new jitter_point(-0.350114, -0.472309), new jitter_point(0.222181, 0.149524), new jitter_point(-0.393670, -0.266873), new jitter_point(0.404568, 0.230436), new jitter_point(0.098381, 0.465337), new jitter_point(0.462671, 0.442116), new jitter_point(0.400373, -0.212720), new jitter_point(-0.409988, 0.263345), new jitter_point(-0.115878, -0.001981), new jitter_point(0.348425, -0.009237), new jitter_point(-0.464016, 0.066467), new jitter_point(-0.138674, -0.468006), new jitter_point(0.144932, -0.022780), new jitter_point(-0.250195, 0.150161), new jitter_point(-0.181400, -0.264219), new jitter_point(0.196097, -0.234139), new jitter_point(-0.311082, -0.078815), new jitter_point(0.268379, 0.366778), new jitter_point(-0.040601, 0.327109), new jitter_point(-0.234392, 0.354659), new jitter_point(-0.003102, -0.154402), new jitter_point(0.297997, -0.417965) }; /* 66 jitter points */ jitter_point j66[] = { new jitter_point(0.266377, -0.218171), new jitter_point(-0.170919, -0.429368), new jitter_point(0.047356, -0.387135), new jitter_point(-0.430063, 0.363413), new jitter_point(-0.221638, -0.313768), new jitter_point(0.124758, -0.197109), new jitter_point(-0.400021, 0.482195), new jitter_point(0.247882, 0.152010), new jitter_point(-0.286709, -0.470214), new jitter_point(-0.426790, 0.004977), new jitter_point(-0.361249, -0.104549), new jitter_point(-0.040643, 0.123453), new jitter_point(-0.189296, 0.438963), new jitter_point(-0.453521, -0.299889), new jitter_point(0.408216, -0.457699), new jitter_point(0.328973, -0.101914), new jitter_point(-0.055540, -0.477952), new jitter_point(0.194421, 0.453510), // new jitter_point(0.404051, 0.224974), // new jitter_point(0.310136, 0.419700), new jitter_point(-0.021743, 0.403898), new jitter_point(-0.466210, 0.248839), new jitter_point(0.341369, 0.081490), new jitter_point(0.124156, -0.016859), new jitter_point(-0.461321, -0.176661), new jitter_point(0.013210, 0.234401), new jitter_point(0.174258, -0.311854), new jitter_point(0.294061, 0.263364), new jitter_point(-0.114836, 0.328189), new jitter_point(0.041206, -0.106205), new jitter_point(0.079227, 0.345021), new jitter_point(-0.109319, -0.242380), new jitter_point(0.425005, -0.332397), new jitter_point(0.009146, 0.015098), new jitter_point(-0.339084, -0.355707), new jitter_point(-0.224596, -0.189548), new jitter_point(0.083475, 0.117028), new jitter_point(0.295962, -0.334699), new jitter_point(0.452998, 0.025397), new jitter_point(0.206511, -0.104668), new jitter_point(0.447544, -0.096004), new jitter_point(-0.108006, -0.002471), new jitter_point(-0.380810, 0.130036), new jitter_point(-0.242440, 0.186934), new jitter_point(-0.200363, 0.070863), new jitter_point(-0.344844, -0.230814), new jitter_point(0.408660, 0.345826), new jitter_point(-0.233016, 0.305203), new jitter_point(0.158475, -0.430762), new jitter_point(0.486972, 0.139163), new jitter_point(-0.301610, 0.009319), new jitter_point(0.282245, -0.458671), new jitter_point(0.482046, 0.443890), new jitter_point(-0.121527, 0.210223), new jitter_point(-0.477606, -0.424878), new jitter_point(-0.083941, -0.121440), new jitter_point(-0.345773, 0.253779), new jitter_point(0.234646, 0.034549), new jitter_point(0.394102, -0.210901), new jitter_point(-0.312571, 0.397656), new jitter_point(0.200906, 0.333293), new jitter_point(0.018703, -0.261792), new jitter_point(-0.209349, -0.065383), new jitter_point(0.076248, 0.478538), new jitter_point(-0.073036, -0.355064), new jitter_point(0.145087, 0.221726) }; class jitter_point { private static final int MAX_SAMPLES = 66; float x, y; public jitter_point(double x, double y) { this.x = (float) x; this.y = (float) y; } } public void setIdle(boolean isidle) { } } /* * For the software in this directory (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED Permission to use, copy, modify, and distribute this * software for any purpose and without fee is hereby granted, provided that the * above copyright notice appear in all copies and that both the copyright * notice and this permission notice appear in supporting documentation, and * that the name of Silicon Graphics, Inc. not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND WITHOUT * WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT * LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR * PURPOSE. IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES * OF ANY KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, * WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF * SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR * IN CONNECTION WITH THE POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights Use, duplication, or disclosure by the * Government is subject to restrictions set forth in FAR 52.227.19(c)(2) or * subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor clauses in the * FAR or the DOD or NASA FAR Supplement. Unpublished-- rights reserved under * the copyright laws of the United States. Contractor/manufacturer is Silicon * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */