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<?xml version="1.0" encoding="UTF-8"?>
<project
  xmlns="http://maven.apache.org/POM/4.0.0"
  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">

  <modelVersion>4.0.0</modelVersion>
  <groupId>com.io7m.examples.jp4da</groupId>
  <artifactId>jp4da-android</artifactId>
  <version>1.0.0</version>
  <name>jp4da-android</name>
  <description>Android code</description>
  <packaging>apk</packaging>

  <properties>
    <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
    <project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
  </properties>

  <dependencies>
    <dependency>
      <groupId>com.io7m.examples.jp4da</groupId>
      <artifactId>jp4da-core</artifactId>
      <version>1.0.0</version>

      <!--
        The jp4da-core project depends on jogl-all in order to type-check/compile,
        and therefore will be added as a transitive dependency of this project. However,
        this is an Android package and wants to use the Android JOGL package. Obviously,
        it's not possible to use both, so this exclusion tells Maven that the dependency
        introduced by jp4da-core on JOGL should be ignored.
        -->

      <exclusions>
        <exclusion>
          <groupId>org.jogamp.jogl</groupId>
          <artifactId>jogl-all</artifactId>
        </exclusion>
      </exclusions>
    </dependency>

    <dependency>
      <groupId>com.google.android</groupId>
      <artifactId>android</artifactId>
      <version>1.6_r2</version>
      <scope>provided</scope>
    </dependency>

    <!-- Depend on the gluegen runtime Android package -->
    <dependency>
      <groupId>org.jogamp.gluegen</groupId>
      <artifactId>gluegen-rt-android</artifactId>
      <version>2.0-rc11post03</version>
    </dependency>
    <!-- Depend on the correct natives for Android -->
    <dependency>
      <groupId>org.jogamp.gluegen</groupId>
      <artifactId>gluegen-rt</artifactId>
      <version>2.0-rc11post03</version>
      <classifier>natives-android-armv6</classifier>
    </dependency>
    <!-- Depend on the jogl Android package -->
    <dependency>
      <groupId>org.jogamp.jogl</groupId>
      <artifactId>jogl-all-android</artifactId>
      <version>2.0-rc11post03</version>
    </dependency>
    <!-- Depend on the correct natives for Android -->
    <dependency>
      <groupId>org.jogamp.jogl</groupId>
      <artifactId>jogl-all</artifactId>
      <version>2.0-rc11post03</version>
      <classifier>natives-android-armv6</classifier>
      <scope>runtime</scope>
    </dependency>
  </dependencies>

  <build>
    <finalName>${project.artifactId}</finalName>

    <pluginManagement>
      <plugins>
        <plugin>
          <groupId>com.jayway.maven.plugins.android.generation2</groupId>
          <artifactId>android-maven-plugin</artifactId>
          <version>3.5.0</version>
          <extensions>true</extensions>
        </plugin>

        <!-- Mark certain plugins as ignored in Eclipse. Has no effect on the build. -->
        <plugin>
        	<groupId>org.eclipse.m2e</groupId>
        	<artifactId>lifecycle-mapping</artifactId>
        	<version>1.0.0</version>
        	<configuration>
        		<lifecycleMappingMetadata>
        			<pluginExecutions>
        				<pluginExecution>
        					<pluginExecutionFilter>
        						<groupId>
        							org.apache.maven.plugins
        						</groupId>
        						<artifactId>
        							maven-dependency-plugin
        						</artifactId>
        						<versionRange>[2.6,)</versionRange>
        						<goals>
        							<goal>unpack</goal>
        						</goals>
        					</pluginExecutionFilter>
        					<action>
        						<ignore></ignore>
        					</action>
        				</pluginExecution>
        			</pluginExecutions>
        		</lifecycleMappingMetadata>
        	</configuration>
        </plugin>
      </plugins>
    </pluginManagement>

    <plugins>

      <!--
        First, it's necessary to unpack the native libraries from the JOGL
        and GlueGen jar files, into the correct "libs" directory. The "libs"
        directory is then processed by the Android Maven plugin and placed
        in the correct location in the APK for use.

        Then, it's necessary to unpack assets from the JOGL jar file into
        the "assets" directory. This directory is then processed by the
        Android Maven plugin, as expected.
        -->

      <plugin>
        <groupId>org.apache.maven.plugins</groupId>
        <artifactId>maven-dependency-plugin</artifactId>
        <version>2.6</version>
        <executions>

          <!-- Unpack the JOGL natives -->

          <execution>
            <id>unpack-jogl-natives</id>
            <phase>generate-resources</phase>
            <goals>
              <goal>unpack</goal>
            </goals>
            <configuration>
              <artifactItems>
                <artifactItem>
                  <groupId>org.jogamp.jogl</groupId>
                  <artifactId>jogl-all</artifactId>
                  <version>2.0-rc11post03</version>
                  <classifier>natives-android-armv6</classifier>
                  <overWrite>true</overWrite>
                  <outputDirectory>${project.basedir}/libs/armeabi</outputDirectory>
                  <includes>lib*.so</includes>
                </artifactItem>
              </artifactItems>
            </configuration>
          </execution>

          <!-- Unpack the JOGL assets -->
          <!-- In other words, copy anything from the jar file that isn't a class file -->

          <execution>
            <id>unpack-jogl-assets</id>
            <phase>generate-resources</phase>
            <goals>
              <goal>unpack</goal>
            </goals>
            <configuration>
              <artifactItems>
                <artifactItem>
                  <groupId>org.jogamp.jogl</groupId>
                  <artifactId>jogl-all-android</artifactId>
                  <version>2.0-rc11post03</version>
                  <overWrite>true</overWrite>
                  <outputDirectory>${project.basedir}/assets</outputDirectory>
                  <excludes>**/*.class</excludes>
                </artifactItem>
              </artifactItems>
            </configuration>
          </execution>

          <!-- Unpack the GlueGen natives -->

          <execution>
            <id>unpack-gluegen-natives</id>
            <phase>generate-resources</phase>
            <goals>
              <goal>unpack</goal>
            </goals>
            <configuration>
              <artifactItems>
                <artifactItem>
                  <groupId>org.jogamp.gluegen</groupId>
                  <artifactId>gluegen-rt</artifactId>
                  <version>2.0-rc11post03</version>
                  <classifier>natives-android-armv6</classifier>
                  <overWrite>true</overWrite>
                  <outputDirectory>${project.basedir}/libs/armeabi</outputDirectory>
                  <includes>lib*.so</includes>
                </artifactItem>
              </artifactItems>
            </configuration>
          </execution>
        </executions>
      </plugin>

      <!--
        Next, because there have been files unpacked to non-standard
        locations, it's necessary to tell the "clean" plugin to delete
        the unpacked files (for the sake of keeping things tidy).
        -->

      <plugin>
        <artifactId>maven-clean-plugin</artifactId>
        <version>2.5</version>
        <configuration>
          <filesets>
            <fileset>
              <directory>${project.basedir}/libs/armeabi</directory>
              <includes>
                <include>libgluegen-rt.so</include>
                <include>libnewt.so</include>
                <include>libjogl_mobile.so</include>
              </includes>
              <followSymlinks>false</followSymlinks>
            </fileset>

            <!--
              Note that if you don't use the "assets" directory
              for anything else in your project, you can probably
              just delete the whole thing, rather than picking
              things carefully in the manner shown here.
              -->

            <fileset>
              <directory>${project.basedir}/assets</directory>
              <includes>
                <include>META-INF/**</include>
                <include>com/**</include>
                <include>jogl/**</include>
                <include>jogamp/**</include>
                <include>javax/**</include>
              </includes>
              <followSymlinks>false</followSymlinks>
            </fileset>
          </filesets>
        </configuration>
      </plugin>

      <!--
        The default behaviour for the Android Maven plugin is to
        attempt to include everything that isn't a class file from every
        dependency jar. Because we already manually included the assets
        and native libraries using the "dependency" plugin above, it's
        necessary to tell the Android Maven plugin to exclude the jar
        files matching the given patterns from the inclusion process.

        This saves roughly 4mb of redundant files from being included
        in the final APK, at the time of writing.
        -->

      <plugin>
        <groupId>com.jayway.maven.plugins.android.generation2</groupId>
        <artifactId>android-maven-plugin</artifactId>
        <configuration>
          <sdk>
            <platform>10</platform>
          </sdk>
        </configuration>
        <executions>
          <execution>
            <goals>
              <goal>apk</goal>
            </goals>
            <configuration>
              <excludeJarResources>
                <excludeJarResource>jogl-.*\.jar$</excludeJarResource>
                <excludeJarResource>gluegen-rt-.*\.jar$</excludeJarResource>
              </excludeJarResources>
            </configuration>
          </execution>
        </executions>
      </plugin>
    </plugins>
  </build>

</project>