blob: 54ee99fd0a5aa61c99bf49153c235622a6054625 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
package demos.applets;
import demos.gears.Gears;
import java.applet.Applet;
import java.awt.EventQueue;
import java.awt.GridLayout;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.FPSAnimator;
import javax.swing.JPanel;
import net.java.games.joal.util.ALut;
import demos.devmaster.lesson1.SingleStaticSource;
/** Shows how to deploy an applet using both JOGL and JOAL. This demo
must be referenced from a web page via an <applet> tag. */
public class GearsJOALApplet extends Applet {
static {
GLProfile.initSingleton();
}
private Animator animator;
public void init() {
setLayout(new GridLayout(1, 2));
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Gears());
canvas.setSize(getSize());
add(canvas);
JPanel joalDemoParent = new JPanel();
SingleStaticSource joalDemo = new SingleStaticSource(true, joalDemoParent, false);
add(joalDemoParent);
animator = new FPSAnimator(canvas, 60);
}
public void start() {
animator.start();
}
public void stop() {
// FIXME: do I need to do anything else here?
animator.stop();
// Note that the SingleStaticSource demo does an alutInit()
// internally (on the Event Dispatch Thread), so we should do an
// alutExit() ourselves
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
ALut.alutExit();
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
}
|