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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package demos.context;

import com.sun.opengl.util.gl2.GLUT;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.media.nativewindow.*;
import javax.media.nativewindow.awt.*;
import javax.media.opengl.*;
import javax.media.opengl.awt.*;
import javax.media.opengl.glu.GLU;
import javax.swing.JButton;
import javax.swing.JFrame;



/** This demo illustrates the use of the GLDrawable and GLContext APIs
    to create two OpenGL contexts for the same Canvas. The red and
    blue portions of the canvas are drawn with separate OpenGL
    contexts. The front and back buffers of the GLDrawable are swapped
    using the GLDrawable.swapBuffers() API. */

public class DualContext extends Canvas {

  private GLDrawable drawable;
  private GLContext  context1;
  private GLContext  context2;
  private GLU        glu;
  private GLUT       glut;
  private int        repaintNum;

  public DualContext(AWTGraphicsConfiguration config) {
    super(unwrap(config));
    NativeWindow win = NativeWindowFactory.getFactory(getClass()).getNativeWindow(this, config);
    GLCapabilities glCaps = (GLCapabilities) win.getGraphicsConfiguration().getNativeGraphicsConfiguration().getChosenCapabilities();
    drawable = GLDrawableFactory.getFactory(glCaps.getGLProfile()).createGLDrawable(win);
    context1 = drawable.createContext(null);
    context2 = drawable.createContext(null);
    glu = new GLU();
    glut = new GLUT();
  }

  public void addNotify() {
    super.addNotify();
    drawable.setRealized(true);
  }

  public void removeNotify() {
    context1.destroy();
    context2.destroy();
    drawable.setRealized(false);
  }

  public void paint(Graphics g) {
    int width = getWidth();
    int height = getHeight();
    int mid = width / 2;
    String str = "" + (++repaintNum);
    int res = context1.makeCurrent();
    if (res != GLContext.CONTEXT_NOT_CURRENT) {
      clearAndDraw(context1.getGL().getGL2(),
                   1, 0, 0,
                   0, 0, mid, height, str);
      context1.release();
    }
    
    res = context2.makeCurrent();
    if (res != GLContext.CONTEXT_NOT_CURRENT) {
      clearAndDraw(context2.getGL().getGL2(),
                   0, 0, 1,
                   mid, 0, width - mid, height, str);
      context2.release();
    }

    drawable.swapBuffers();
  }

  private void clearAndDraw(GL2 gl,
                            float br,
                            float bg,
                            float bb,
                            int x,
                            int y,
                            int width,
                            int height,
                            String str) {
    gl.glViewport(x, y, width, height);
    gl.glScissor(x, y, width, height);
    gl.glEnable(GL.GL_SCISSOR_TEST);
    gl.glClearColor(br, bg, bb, 1);
    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    float length = glut.glutStrokeLengthf(GLUT.STROKE_ROMAN, str);
    gl.glMatrixMode(GL2ES1.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluOrtho2D(x, x + width, y, y + height);
    gl.glTranslatef(x + (width - length) / 2, y + height / 2, 0);
    glut.glutStrokeString(GLUT.STROKE_ROMAN, str);
  }

  public static void main(String[] args) {
    JFrame frame = new JFrame("Dual OpenGL Context Test");

    AWTGraphicsScreen screen = (AWTGraphicsScreen)AWTGraphicsScreen.createDefault();
    AWTGraphicsConfiguration config = (AWTGraphicsConfiguration)
         GraphicsConfigurationFactory.getFactory(AWTGraphicsDevice.class).chooseGraphicsConfiguration(new GLCapabilities(null), null, screen);
    final DualContext dc = new DualContext(config);

    frame.getContentPane().add(dc, BorderLayout.CENTER);
    JButton button = new JButton("Repaint");
    button.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          dc.repaint();
        }
      });
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.getContentPane().add(button, BorderLayout.SOUTH);
    frame.setSize(800, 400);
    frame.setVisible(true);
  }

  private static GraphicsConfiguration unwrap(AWTGraphicsConfiguration config) {
    if (config == null) {
      return null;
    }
    return config.getGraphicsConfiguration();
  }
}