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//--------------------------------------------------------------------------------------
// Order Independent Transparency with Weighted Sums
//
// Author: Louis Bavoil
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
vec3 ShadeVertex();
void main(void)
{
gl_Position = ftransform();
gl_TexCoord[0].xyz = ShadeVertex();
}
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