summaryrefslogtreecommitdiffstats
path: root/src/demos/es1/RedSquare.java
blob: 35707eee2e4b144c2032e5b4333fa4070817f8e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
package demos.es1;

import java.nio.*;
import javax.media.opengl.*;
import javax.media.opengl.util.*;
import javax.media.opengl.glu.*;

import com.sun.javafx.newt.*;

public class RedSquare implements MouseListener, GLEventListener {

    private GLWindow window;
    private GLU glu;
    private boolean quit = false;
    private long startTime;
    private long curTime;

    public void mouseClicked(MouseEvent e) {
        System.out.println("mouseevent: "+e);
        switch(e.getClickCount()) {
            case 1:
                window.setFullscreen(!window.isFullscreen());
                break;
            default: 
                quit=true;
                break;
        }
    }
    public void mouseEntered(MouseEvent e) {
    }
    public void mouseExited(MouseEvent e) {
    }
    public void mousePressed(MouseEvent e) {
    }
    public void mouseReleased(MouseEvent e) {
    }
    public void mouseMoved(MouseEvent e) {
    }
    public void mouseDragged(MouseEvent e) {
    }

    private void run(int type) {
        int width = 800;
        int height = 480;
        System.err.println("RedSquare.run()");
        GLProfile.setProfileGL2ES1();
        try {
            Window nWindow = null;
            if(0!=(type&USE_AWT)) {
                Display nDisplay = NewtFactory.createDisplay(NewtFactory.AWT, null); // local display
                Screen nScreen  = NewtFactory.createScreen(NewtFactory.AWT, nDisplay, 0); // screen 0
                nWindow = NewtFactory.createWindow(NewtFactory.AWT, nScreen, 0); // dummy VisualID
            }

            GLCapabilities caps = new GLCapabilities();
            // For emulation library, use 16 bpp
            caps.setRedBits(5);
            caps.setGreenBits(6);
            caps.setBlueBits(5);
            caps.setDepthBits(16);
            window = GLWindow.create(nWindow, caps);

            window.addMouseListener(this);
            window.addGLEventListener(this);

            // Size OpenGL to Video Surface
            window.setSize(width, height);
            window.setFullscreen(true);
            window.setVisible(true);

            startTime = System.currentTimeMillis();
            while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 20000) {
                window.display();
            }

            // Shut things down cooperatively
            window.close();
            window.getFactory().shutdown();
            System.out.println("RedSquare shut down cleanly.");
        } catch (Throwable t) {
            t.printStackTrace();
        }
    }

    // FIXME: we must add storage of the pointers in the GL state to
    // the GLImpl classes. The need for this can be seen by making
    // these variables method local instead of instance members. The
    // square will disappear after a second or so due to garbage
    // collection. On desktop OpenGL this implies a stack of
    // references due to the existence of glPush/PopClientAttrib. On
    // OpenGL ES 1/2 it can simply be one set of references.
    private FloatBuffer colors;
    private FloatBuffer vertices;

    public void init(GLAutoDrawable drawable) {
        GL2ES1 gl = drawable.getGL().getGL2ES1();
        glu = GLU.createGLU();
        System.err.println("Entering initialization");
        System.err.println("GL_VERSION=" + gl.glGetString(GL2ES1.GL_VERSION));
        System.err.println("GL_EXTENSIONS:");
        System.err.println("  " + gl.glGetString(GL2ES1.GL_EXTENSIONS));

        // Allocate vertex arrays
        colors   = BufferUtil.newFloatBuffer(16);
        vertices = BufferUtil.newFloatBuffer(12);
        // Fill them up
        colors.put( 0, 1);    colors.put( 1, 0);     colors.put( 2, 0);    colors.put( 3, 1);
        colors.put( 4, 1);    colors.put( 5, 0);     colors.put( 6, 0);    colors.put( 7, 1);
        colors.put( 8, 1);    colors.put( 9, 0);     colors.put(10, 0);    colors.put(11, 1);
        colors.put(12, 1);    colors.put(13, 0);     colors.put(14, 0);    colors.put(15, 1);
        vertices.put(0, -2);  vertices.put( 1,  2);  vertices.put( 2,  0);
        vertices.put(3,  2);  vertices.put( 4,  2);  vertices.put( 5,  0);
        vertices.put(6, -2);  vertices.put( 7, -2);  vertices.put( 8,  0);
        vertices.put(9,  2);  vertices.put(10, -2);  vertices.put(11,  0);

        gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3, GL2ES1.GL_FLOAT, 0, vertices);
        gl.glEnableClientState(GL2ES1.GL_COLOR_ARRAY);
        gl.glColorPointer(4, GL2ES1.GL_FLOAT, 0, colors);

        // OpenGL Render Settings
        gl.glClearColor(0, 0, 0, 1);
        gl.glEnable(GL2ES1.GL_DEPTH_TEST);
    }

    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        GL2ES1 gl = drawable.getGL().getGL2ES1();
        // Set location in front of camera
        gl.glMatrixMode(GL2ES1.GL_PROJECTION);
        gl.glLoadIdentity();
        glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
    }

    public void display(GLAutoDrawable drawable) {
        GL2ES1 gl = drawable.getGL().getGL2ES1();
        gl.glClear(GL2ES1.GL_COLOR_BUFFER_BIT | GL2ES1.GL_DEPTH_BUFFER_BIT);

        // One rotation every four seconds
        gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(0, 0, -10);
        float ang = ((float) (curTime - startTime) * 360.0f) / 4000.0f;
        gl.glRotatef(ang, 0, 0, 1);

        // Draw a square
        gl.glDrawArrays(GL2ES1.GL_TRIANGLE_STRIP, 0, 4);
    }

    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
    }

    public static int USE_NEWT      = 0;
    public static int USE_AWT       = 1 << 0;

    public static void main(String[] args) {
        int type = USE_NEWT ;
        for(int i=args.length-1; i>=0; i--) {
            if(args[i].equals("-awt")) {
                type |= USE_AWT; 
            }
        }
        new RedSquare().run(type);
        System.exit(0);
    }
}