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package demos.es1.angeles;
import java.nio.*;
import javax.media.opengl.*;
import com.sun.javafx.newt.*;
public class Main implements MouseListener {
public boolean quit = false;
public boolean toggleFS = false;
public void mouseClicked(MouseEvent e) {
switch(e.getClickCount()) {
case 1:
toggleFS=true;
break;
default:
quit=true;
break;
}
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public static void main(String[] args) {
System.out.println("Angeles Main");
try {
Display display = NewtFactory.createDisplay(null); // local display
Screen screen = NewtFactory.createScreen(display, 0); // screen 0
Window window = NewtFactory.createWindow(screen, 0); // dummy VisualID
Main ml = new Main();
window.addMouseListener(ml);
// Size OpenGL to Video Surface
int width = 800;
int height = 480;
window.setSize(width, height);
window.setFullscreen(true);
// Hook this into EGL
GLDrawableFactory factory = GLDrawableFactory.getFactory(GLDrawableFactory.PROFILE_GLES1, window);
GLCapabilities caps = new GLCapabilities();
// For emulation library, use 16 bpp
caps.setRedBits(5);
caps.setGreenBits(6);
caps.setBlueBits(5);
caps.setDepthBits(16);
GLDrawable drawable = factory.createGLDrawable(window, caps, null);
window.setVisible(true);
drawable.setRealized(true);
GLContext context = drawable.createContext(null);
context.makeCurrent();
GL gl = context.getGL();
Angeles angel = new Angeles();
angel.init(gl);
angel.reshape(gl, 0, 0, window.getWidth(), window.getHeight());
long startTime = System.currentTimeMillis();
long curTime = 0;
do {
angel.display(gl);
drawable.swapBuffers();
if(ml.toggleFS) {
window.setFullscreen(!window.isFullscreen());
ml.toggleFS=false;
}
window.pumpMessages();
// Thread.yield();
// try{
// Thread.sleep(10);
// } catch(InterruptedException ie) {}
curTime = System.currentTimeMillis();
} while (!ml.quit && (curTime - startTime) < 215000);
// Shut things down cooperatively
context.release();
context.destroy();
drawable.destroy();
factory.shutdown();
System.out.println("Angeles shut down cleanly.");
} catch (GLException e) {
e.printStackTrace();
}
System.exit(0);
}
}
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