1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package demos.es1.cubefbo;
import javax.media.opengl.*;
import com.sun.opengl.util.*;
import java.nio.*;
class FBCubes {
private static final int FBO_SIZE = 128;
public FBCubes () {
cubeInner = new CubeObject(false);
cubeMiddle = new CubeObject(true);
cubeOuter = new CubeObject(true);
// cubeOuter = new CubeObject(false);
fbo1 = new FBObject(FBO_SIZE, FBO_SIZE);
fbo2 = new FBObject(FBO_SIZE, FBO_SIZE);
}
public void init(GL gl) {
fbo1.init(gl);
fbo2.init(gl);
}
public void reshape(GL gl, int x, int y, int width, int height) {
cubeOuter.reshape(gl, x, y, width, height);
}
public void display(GL gl, float xRot, float yRot) {
fbo1.bind(gl);
cubeInner.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
cubeInner.display(gl, xRot, yRot);
fbo1.unbind(gl);
FBObject tex = fbo1;
FBObject rend = fbo2;
int MAX_ITER = 1;
for (int i = 0; i < MAX_ITER; i++) {
rend.bind(gl);
gl.glEnable (GL.GL_TEXTURE_2D);
gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
cubeMiddle.display(gl, xRot, yRot);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
gl.glDisable (GL.GL_TEXTURE_2D);
rend.unbind(gl);
FBObject tmp = tex;
tex = rend;
rend = tmp;
}
// System.out.println("display .. p6");
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glClearColor(0, 0, 0, 1);
gl.glEnable (GL.GL_TEXTURE_2D);
gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
cubeOuter.display(gl, xRot, yRot);
// System.out.println("display .. p7");
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
gl.glDisable (GL.GL_TEXTURE_2D);
}
public void displayChanged(GL gl, boolean modeChanged, boolean deviceChanged) {
}
float time = 0.0f;
CubeObject cubeInner;
CubeObject cubeMiddle;
CubeObject cubeOuter;
FBObject fbo1;
FBObject fbo2;
}
|