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#ifdef GL_ES
#define MEDIUMP mediump
#define HIGHP highp
#else
#define MEDIUMP
#define HIGHP
#endif
uniform sampler2D mgl_ActiveTexture;
varying HIGHP vec4 mgl_texCoord;
varying HIGHP vec4 frontColor;
void main (void)
{
vec4 texColor = texture2D(mgl_ActiveTexture, mgl_texCoord.st);
// mix frontColor with texture ..
gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a);
}
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