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#ifdef GL_ES
#define MEDIUMP mediump
#define HIGHP highp
#else
#define MEDIUMP
#define HIGHP
#endif
uniform MEDIUMP mat4 mgl_PMVMatrix[2];
attribute HIGHP vec4 mgl_Vertex;
attribute HIGHP vec4 mgl_MultiTexCoord0;
varying vec4 mgl_TexCoord0;
void main(void)
{
mgl_TexCoord0 = mgl_MultiTexCoord0;
gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
}
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