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package demos.fullscreen;
import java.awt.*;
import java.awt.event.*;
import net.java.games.jogl.*;
import demos.gears.Gears;
import demos.util.*;
/**
* GearsFullscreen.java <BR>
* author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P>
*
* This version is equal to Brian Paul's version 1.2 1999/10/21 <P>
*
* Illustrates simple usage of GLCanvas in full-screen mode. On
* Windows this demo should be run with the system property
* -Dsun.java2d.noddraw=true specified to prevent Java2D from using
* DirectDraw, which is incompatible with OpenGL at the driver level.
*/
public class GearsFullscreen {
private GraphicsDevice dev;
private DisplayMode origMode;
private boolean fullScreen;
private Frame frame;
private Animator animator;
private int initWidth = 300;
private int initHeight = 300;
public static void main(String[] args) {
new GearsFullscreen().run(args);
}
public void run(String[] args) {
dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
origMode = dev.getDisplayMode();
DisplayMode newMode = null;
if (dev.isFullScreenSupported()) {
newMode = ScreenResSelector.showSelectionDialog();
if (newMode != null) {
initWidth = newMode.getWidth();
initHeight = newMode.getHeight();
}
} else {
System.err.println("NOTE: full-screen mode not supported; running in window instead");
}
frame = new Frame("Gear Demo");
if (newMode != null) {
frame.setUndecorated(true);
}
final GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
canvas.addGLEventListener(new Gears());
canvas.addGLEventListener(new FullscreenWorkaround(initWidth, initHeight));
frame.add(canvas);
frame.setSize(initWidth, initHeight);
animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
runExit();
}
});
frame.setVisible(true);
if (dev.isFullScreenSupported() && (newMode != null)) {
dev.setFullScreenWindow(frame);
if (dev.isDisplayChangeSupported()) {
dev.setDisplayMode(newMode);
fullScreen = true;
} else {
// Not much point in having a full-screen window in this case
dev.setFullScreenWindow(null);
final Frame f2 = frame;
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
f2.setVisible(false);
f2.setUndecorated(false);
f2.setVisible(true);
f2.setSize(initWidth, initHeight);
}
});
} catch (Exception e) {
e.printStackTrace();
}
System.err.println("NOTE: was not able to change display mode; full-screen disabled");
}
}
animator.start();
}
public void runExit() {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
if (fullScreen) {
try {
dev.setDisplayMode(origMode);
} catch (Exception e1) {
}
try {
dev.setFullScreenWindow(null);
} catch (Exception e2) {
}
fullScreen = false;
}
}
});
} catch (Exception e) {
e.printStackTrace();
}
System.exit(0);
}
}).start();
}
}
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