1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
package demos.gears;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.awt.AWTGLAutoDrawable;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.awt.gl2.GL2JPanel;
import javax.media.opengl.util.Animator;
/**
* Gears.java <BR>
* author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P>
*
* This version is equal to Brian Paul's version 1.2 1999/10/21
*/
public class Gears implements GLEventListener, MouseListener, MouseMotionListener {
public static void main(String[] args) {
Frame frame = new Frame("Gear Demo");
GLCanvas canvas = new GLCanvas();
final Gears gears = new Gears();
canvas.addGLEventListener(gears);
frame.add(canvas);
frame.setSize(300, 300);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
frame.setVisible(true);
animator.start();
}
private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
private int gear1, gear2, gear3;
private float angle = 0.0f;
private int prevMouseX, prevMouseY;
private boolean mouseRButtonDown = false;
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL2 gl = drawable.getGL().getGL2();
System.err.println("INIT GL IS: " + gl.getClass().getName());
System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
gl.setSwapInterval(1);
float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, pos, 0);
gl.glEnable(GL2.GL_CULL_FACE);
gl.glEnable(GL2.GL_LIGHTING);
gl.glEnable(GL2.GL_LIGHT0);
gl.glEnable(GL2.GL_DEPTH_TEST);
/* make the gears */
gear1 = gl.glGenLists(1);
gl.glNewList(gear1, GL2.GL_COMPILE);
gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, red, 0);
gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
gl.glEndList();
gear2 = gl.glGenLists(1);
gl.glNewList(gear2, GL2.GL_COMPILE);
gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, green, 0);
gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
gl.glEndList();
gear3 = gl.glGenLists(1);
gl.glNewList(gear3, GL2.GL_COMPILE);
gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, blue, 0);
gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
gl.glEndList();
gl.glEnable(GL2.GL_NORMALIZE);
if (drawable instanceof AWTGLAutoDrawable) {
AWTGLAutoDrawable awtDrawable = (AWTGLAutoDrawable) drawable;
awtDrawable.addMouseListener(this);
awtDrawable.addMouseMotionListener(this);
}
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2 gl = drawable.getGL().getGL2();
float h = (float)height / (float)width;
gl.glMatrixMode(GL2.GL_PROJECTION);
System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR));
System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER));
System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION));
gl.glLoadIdentity();
gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -40.0f);
}
public void display(GLAutoDrawable drawable) {
// Turn the gears' teeth
angle += 2.0f;
// Get the GL corresponding to the drawable we are animating
GL2 gl = drawable.getGL().getGL2();
// Special handling for the case where the GLJPanel is translucent
// and wants to be composited with other Java 2D content
if ((drawable instanceof GL2JPanel) &&
!((GL2JPanel) drawable).isOpaque() &&
((GL2JPanel) drawable).shouldPreserveColorBufferIfTranslucent()) {
gl.glClear(GL2.GL_DEPTH_BUFFER_BIT);
} else {
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
}
// Rotate the entire assembly of gears based on how the user
// dragged the mouse around
gl.glPushMatrix();
gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
// Place the first gear and call its display list
gl.glPushMatrix();
gl.glTranslatef(-3.0f, -2.0f, 0.0f);
gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear1);
gl.glPopMatrix();
// Place the second gear and call its display list
gl.glPushMatrix();
gl.glTranslatef(3.1f, -2.0f, 0.0f);
gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear2);
gl.glPopMatrix();
// Place the third gear and call its display list
gl.glPushMatrix();
gl.glTranslatef(-3.1f, 4.2f, 0.0f);
gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear3);
gl.glPopMatrix();
// Remember that every push needs a pop; this one is paired with
// rotating the entire gear assembly
gl.glPopMatrix();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
public static void gear(GL2 gl,
float inner_radius,
float outer_radius,
float width,
int teeth,
float tooth_depth)
{
int i;
float r0, r1, r2;
float angle, da;
float u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0f;
r2 = outer_radius + tooth_depth / 2.0f;
da = 2.0f * (float) Math.PI / teeth / 4.0f;
gl.glShadeModel(GL2.GL_FLAT);
gl.glNormal3f(0.0f, 0.0f, 1.0f);
/* draw front face */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
if(i < teeth)
{
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
}
}
gl.glEnd();
/* draw front sides of teeth */
gl.glBegin(GL2.GL_QUADS);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
}
gl.glEnd();
/* draw back face */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
/* draw back sides of teeth */
gl.glBegin(GL2.GL_QUADS);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
/* draw outward faces of teeth */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
len = (float)Math.sqrt(u * u + v * v);
u /= len;
v /= len;
gl.glNormal3f(v, -u, 0.0f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
gl.glNormal3f(v, -u, 0.0f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
}
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
gl.glEnd();
gl.glShadeModel(GL2.GL_SMOOTH);
/* draw inside radius cylinder */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
}
gl.glEnd();
}
// Methods required for the implementation of MouseListener
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {
prevMouseX = e.getX();
prevMouseY = e.getY();
if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
mouseRButtonDown = true;
}
}
public void mouseReleased(MouseEvent e) {
if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
mouseRButtonDown = false;
}
}
public void mouseClicked(MouseEvent e) {}
// Methods required for the implementation of MouseMotionListener
public void mouseDragged(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Dimension size = e.getComponent().getSize();
float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
prevMouseX = x;
prevMouseY = y;
view_rotx += thetaX;
view_roty += thetaY;
}
public void mouseMoved(MouseEvent e) {}
}
|