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/*
* gleem -- OpenGL Extremely Easy-To-Use Manipulators.
* Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu)
*
* Copying, distribution and use of this software in source and binary
* forms, with or without modification, is permitted provided that the
* following conditions are met:
*
* Distributions of source code must reproduce the copyright notice,
* this list of conditions and the following disclaimer in the source
* code header files; and Distributions of binary code must reproduce
* the copyright notice, this list of conditions and the following
* disclaimer in the documentation, Read me file, license file and/or
* other materials provided with the software distribution.
*
* The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
* holder may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
* KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
* INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
* COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
* COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
* DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
* OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
* HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
* WARRANTY OF FITNESS FOR SUCH USES.
*/
package gleem;
import java.util.*;
import gleem.linalg.*;
import net.java.games.jogl.*;
/** A ManipPart is a visible or invisible sub-part of a manipulator.
ManipParts are organized into trees. */
public abstract class ManipPart {
private ManipPartGroup parent;
/** Get the parent ManipPartGroup, or null if none (NOTE that this
differs from the C++ API) */
public ManipPartGroup getParent() {
return parent;
}
/** Set the parent ManipPartGroup of this ManipPart (NOTE that this
differs from the C++ API) */
public void setParent(ManipPartGroup parent) {
this.parent = parent;
}
/** Intersect a ray with this part, returning all intersected points
as HitPoints in the result list. The same rules as
Manip.intersectRay() apply. */
public abstract void intersectRay(Vec3f rayStart,
Vec3f rayDirection,
List results,
Manip caller);
/** Sets the transform of this part. */
public abstract void setTransform(Mat4f xform);
/** Highlight this part */
public abstract void highlight();
/** Unhighlight this part */
public abstract void clearHighlight();
/** Is this part pickable, or just decorative? Not pickable implies
that intersectRay() will return immediately. */
public abstract void setPickable(boolean pickable);
public abstract boolean getPickable();
/** Is this part visible? */
public abstract void setVisible(boolean visible);
public abstract boolean getVisible();
/** Render this ManipPart now using the given OpenGL routines and
assuming an OpenGL context is current. */
public abstract void render(GL gl);
}
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