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/*
* gleem -- OpenGL Extremely Easy-To-Use Manipulators.
* Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu)
*
* Copying, distribution and use of this software in source and binary
* forms, with or without modification, is permitted provided that the
* following conditions are met:
*
* Distributions of source code must reproduce the copyright notice,
* this list of conditions and the following disclaimer in the source
* code header files; and Distributions of binary code must reproduce
* the copyright notice, this list of conditions and the following
* disclaimer in the documentation, Read me file, license file and/or
* other materials provided with the software distribution.
*
* The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
* holder may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
* KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
* INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
* COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
* COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
* DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
* OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
* HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
* WARRANTY OF FITNESS FOR SUCH USES.
*/
package gleem;
import java.awt.*;
import java.awt.event.*;
import net.java.games.jogl.*;
import gleem.linalg.*;
/** Tests the Translate2 Manip. */
public class TestTranslate2 {
private static final int X_SIZE = 400;
private static final int Y_SIZE = 400;
static class Listener implements GLEventListener {
private GL gl;
private GLU glu;
private CameraParameters params = new CameraParameters();
public void init(GLDrawable drawable) {
gl = drawable.getGL();
glu = drawable.getGLU();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
gl.glEnable(GL.GL_DEPTH_TEST);
params.setPosition(new Vec3f(0, 0, 0));
params.setForwardDirection(Vec3f.NEG_Z_AXIS);
params.setUpDirection(Vec3f.Y_AXIS);
params.setVertFOV((float) (Math.PI / 8.0));
params.setImagePlaneAspectRatio(1);
params.xSize = X_SIZE;
params.ySize = Y_SIZE;
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45, 1, 1, 100);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow(drawable);
// Instantiate a Translate2Manip
Translate2Manip manip = new Translate2Manip();
manip.setTranslation(new Vec3f(0, 0, -5));
manip.setNormal(new Vec3f(-1, 1, 1));
manager.showManipInWindow(manip, drawable);
}
public void display(GLDrawable drawable) {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
ManipManager.getManipManager().updateCameraParameters(drawable, params);
ManipManager.getManipManager().render(drawable, gl);
}
public void reshape(GLDrawable drawable, int x, int y, int w, int h) {
float aspect, theta;
aspect = (float) w / (float) h;
if (w >= h)
theta = 45;
else
theta = (float) Math.toDegrees(Math.atan(1 / aspect));
params.setVertFOV((float) Math.toRadians(theta) / 2.0f);
params.setImagePlaneAspectRatio(aspect);
params.setXSize(w);
params.setYSize(h);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(theta, aspect, 1, 100);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
// Unused routines
public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
public static void main(String[] args) {
Frame frame = new Frame("Translate2 Test");
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
frame.setLayout(new BorderLayout());
GLCanvas canvas =
GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
canvas.setSize(400, 400);
canvas.addGLEventListener(new Listener());
frame.add(canvas, BorderLayout.CENTER);
frame.pack();
frame.show();
}
}
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