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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<meta content="text/html; charset=windows-1252"
http-equiv="Content-Type">
<meta content="MSHTML 5.00.2920.0" name="GENERATOR">
<title></title>
</head>
<body>
<div align="center"><img
src="http://games.dev.java.net/images/navbar.gif" width="454"
height="43" border="0" alt="" usemap="#navbar_Map">
</div>
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href="http://www.java.net" target="_self">
</map>
<div align="center"><font color="#990000" size="+2">Java Bindings for OpenGL
- Demos </font></div>
<table border="0" cellpadding="0" cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top" width="66%">
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top"
width="589">
<div align="left"><font color="#ffffff"><strong>Overview</strong></font></div>
</td>
</tr>
<tr>
<td bgcolor="#ffffff" valign="top">
<div align="justify">
<p>The JOGL-Demos project contains Java programming language
demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit
advanced functionality such as vertex programs, shadow maps and hardware-accelerated
offscreen rendering via pbuffers. Most of the demos were ported from
C or C++; in which case a link to the original sources is provided.<br>
</p>
<p>The demos below require <a
href="http://java.sun.com/products/javawebstart/">Java Web Start</a>, which
is included in <a href="http://java.sun.com/j2se/1.4.2/">J2SE 1.4.2</a>;
click the images to launch the demos. Where there are no hardware or operating
system requirements listed, the demos run on any vendor's graphics card
and on any of Solaris/SPARC, Linux/x86, Windows/x86, and Macintosh OS X 10.3
Developer Preview 1.<br>
</p>
<p>The source code for these demonstrations is available
via <a href="http://jogl-demos.dev.java.net/source/browse/jogl-demos/">CVS</a>.<br>
</p>
<p><b>NOTE</b>: there is a known problem with the java.net
web server which causes the jars to be re-downloaded each time any of these
demos is launched. This issue is being worked on. Putting Java Web Start in
offline mode may work around the problem.<br>
</p>
</div>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Useful
Links</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<ul>
<li><a href="http://jogl.dev.java.net/">JOGL</a>
Home</li>
<li><a
href="http://jogl-demos.dev.java.net/unbranded-source/browse/*checkout*/jogl-demos/doc/readme.html">Demo
documentation</a><br>
</li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<ul>
<li><a
href="http://jogl.dev.java.net/servlets/ProjectDocumentList"
target="_blank">Precompiled binaries and documentation</a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Hardware Shadow
Mapping</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/HWShadowmapsSimple.jnlp">
<img src="shadowmaps_sm.jpg" width="160" height="160"
alt="Launch Hardware Shadow Mapping demo">
</a> </td>
<td width="45%"> Shadowing demo using projective
texture technique of hardware shadow maps. Original source code supplied
in NVidia's <a
href="http://developer.nvidia.com/view.asp?IO=cg_toolkit">Cg Toolkit</a>.
</td>
<td width="5%"><br>
</td>
<td width="25%"> NVidia GeForce 3 or better; Windows
or Linux operating systems (pbuffer support not yet
exposed in JOGL on Mac OS X) </td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Infinite Shadow
Volumes</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/InfiniteShadowVolumes.jnlp">
<img src="shadowvolumes_sm.jpg" width="160" height="161"
alt="Launch Infinite Shadow Volumes demo">
</a> </td>
<td width="45%"> Shadowing demo using geometric
technique of infinite shadow volumes. <a
href="http://developer.nvidia.com/view.asp?IO=inf_shadow_volumes">Original
source code</a> by NVidia.</td>
<td width="5%"><br>
</td>
<td width="25%"> None </td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Vertex Program
Warp</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/VertexProgWarp.jnlp">
<img src="warp_sm.jpg" width="160" height="142"
alt="Launch Vertex Prog Warp demo">
</a> </td>
<td width="45%">Geometrical deformations performed on the
graphics card using ARB_vertex_program. <a
href="http://developer.nvidia.com/view.asp?IO=vertexprogram_deformation">Original
source code</a> by NVidia.</td>
<td width="5%"><br>
</td>
<td width="25%">Any card with ARB_vertex_program support</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Vertex Program
Refract</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/VertexProgRefract.jnlp">
<img src="refract_sm.jpg" width="160" height="161"
alt="Launch Vertex Prog Refract demo">
</a> </td>
<td width="45%">Real-time reflection and refraction with
chromatic aberration using ARB_vertex_program and register combiners. <a
href="http://developer.nvidia.com/view.asp?IO=vertexprogram_refraction">Original
source code</a> by NVidia.</td>
<td width="5%"><br>
</td>
<td width="25%">NVidia GeForce 2 or better</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Procedural Texture
Physics</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/ProceduralTexturePhysics.jnlp">
<img src="water_sm.jpg" width="160" height="160"
alt="Launch Procedural Texture Physics demo">
</a> </td>
<td width="45%">Runs a physics-based water simulation entirely
on the graphics card using register combiners, texture shaders and pbuffers.
<a
href="http://developer.nvidia.com/view.asp?IO=ogl_dynamic_bumpreflection">Original
source code</a> by NVidia.<br>
</td>
<td width="5%"><br>
</td>
<td width="25%">NVidia GeForce 3 or better; Windows or Linux
operating systems (pbuffer support not yet exposed in JOGL on
Mac OS X) </td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Gears</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/GearsTmp.jnlp"> <img
src="gears_sm.jpg" width="160" height="163" alt="Launch Gears demo">
</a> </td>
<td width="45%">Classic OpenGL demo. Original source code
by Brian Paul; converted to Java by Ron Cemer and Sven Goethel.
</td>
<td width="5%"><br>
</td>
<td width="25%">None</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table bgcolor="#990000" border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#990000" valign="top">
<div align="left"><font color="#ffffff"><strong>Vertex Array Range</strong></font></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"> <br>
</td>
<td width="45%"> <strong>Description</strong>
</td>
<td width="5%"><br>
</td>
<td width="25%"> <strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"> <a
href="http://jogl-demos.dev.java.net/webstart/VertexArrayRange.jnlp">
<img src="VertexArrayRange_sm.jpg" width="160" height="164"
alt="Launch Vertex Array Range demo">
</a> </td>
<td width="45%">Demonstrates high-throughput dynamic geometry
using NVidia vertex_array_range extension. <a
href="http://developer.nvidia.com/view.asp?IO=vardemo">Original source code</a>
by NVidia. </td>
<td width="5%"><br>
</td>
<td width="25%">NVidia GeForce series card; Windows or Linux
(JOGL's vertex_array_range support not yet ported to Mac OS X)</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</body>
</html>
|