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authorKenneth Russel <[email protected]>2007-07-22 18:22:20 +0000
committerKenneth Russel <[email protected]>2007-07-22 18:22:20 +0000
commit06ff3ee2d8c6b093f330a82d76389aab8d609285 (patch)
treec775bb6c2e9340bab685e08a778be7897cccaa83 /src/net/java/joglutils/msg/actions/GLResetAction.java
parent6e74d094e7486f5feb3da9e0dae5b1f6fb44e773 (diff)
Added GLResetAction, used for clearing out the state of nodes
referring to server-side objects when the underlying OpenGL context has been destroyed and implicitly so have these objects. Added support for the GLResetAction to the Texture2 and ShaderNode nodes. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@72 83d24430-9974-4f80-8418-2cc3294053b9
Diffstat (limited to 'src/net/java/joglutils/msg/actions/GLResetAction.java')
-rw-r--r--src/net/java/joglutils/msg/actions/GLResetAction.java100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/actions/GLResetAction.java b/src/net/java/joglutils/msg/actions/GLResetAction.java
new file mode 100644
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+++ b/src/net/java/joglutils/msg/actions/GLResetAction.java
@@ -0,0 +1,100 @@
+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.actions;
+
+import java.lang.reflect.*;
+
+import net.java.joglutils.msg.misc.*;
+import net.java.joglutils.msg.nodes.*;
+
+/** An action which resets the OpenGL state of notes holding on to
+ server-side OpenGL objects. This is needed to clear out for
+ example Texture2 nodes if the OpenGL context being used to render
+ them was destroyed and re-created. */
+
+public class GLResetAction extends Action {
+ // Boilerplate
+ private static State defaults = new State();
+ /** Returns the default state all instances of this class are initialized with. */
+ public static State getDefaultState() {
+ return defaults;
+ }
+ private static ActionTable table = new ActionTable(GLResetAction.class);
+
+ /** Adds an action method for the given node type to this action.
+ This should only be called by developers adding new node types
+ and not desiring to use the standard overriding mechanisms. */
+ public static void addActionMethod(Class<? extends Node> nodeType, Method m) {
+ table.addActionMethod(nodeType, m);
+ }
+
+ private State state = new State(defaults);
+ public State getState() {
+ return state;
+ }
+
+ static {
+ // Set up action methods
+
+ // Note that even though this is a built-in action, we currently
+ // attach individual action methods for a couple of node classes
+ // to avoid baking in the resetGL notion, which has not been fully
+ // thought through yet, at the base Node level.
+ try {
+ addActionMethod(Texture2.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, Texture2.class));
+ addActionMethod(ShaderNode.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, ShaderNode.class));
+ // FIXME: add something for the ShaderNode
+ } catch (Exception e) {
+ throw new RuntimeException("Error initializing action methods for GLResetAction class", e);
+ }
+ }
+
+ public void apply(Node node) {
+ apply(table, node);
+ }
+
+ /** Action method which dispatches to per-node rendering functionality. */
+ public static void resetGL(GLResetAction action, Texture2 node) {
+ node.resetGL(action);
+ }
+
+ /** Action method which dispatches to per-node rendering functionality. */
+ public static void resetGL(GLResetAction action, ShaderNode node) {
+ node.resetGL(action);
+ }
+}