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authorKenneth Russel <[email protected]>2007-03-18 11:58:01 +0000
committerKenneth Russel <[email protected]>2007-03-18 11:58:01 +0000
commite1f4a731f55ab29e3f23f87102af1b11c67cb0da (patch)
tree244171ec6562416e3c44341c13f903a29ad44c69 /src/net/java/joglutils/msg/collections/Vec3fCollection.java
parent208b84ae11288b4edd190364528289240303cb5d (diff)
Initial checkin of the Minimal Scene Graph (MSG) library, intentended
for experimentation with both 3D and 2D/3D interaction. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@44 83d24430-9974-4f80-8418-2cc3294053b9
Diffstat (limited to 'src/net/java/joglutils/msg/collections/Vec3fCollection.java')
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diff --git a/src/net/java/joglutils/msg/collections/Vec3fCollection.java b/src/net/java/joglutils/msg/collections/Vec3fCollection.java
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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.collections;
+
+import java.nio.*;
+
+import com.sun.opengl.util.*;
+
+import net.java.joglutils.msg.impl.*;
+import net.java.joglutils.msg.math.*;
+
+/** Provides the abstraction of a collection of Vec3f objects while
+ allowing access to the backing store in the form of a direct
+ FloatBuffer to make it easy to pass down to OpenGL. */
+
+public class Vec3fCollection {
+ // Data is stored as a direct FloatBuffer
+ private FloatBuffer data;
+
+ private static final int ELEMENT_SIZE = 3;
+
+ /** Creates an empty Vec3fCollection. */
+ public Vec3fCollection() {
+ // Assume you'll probably want at least four vertices
+ this(4);
+ }
+
+ /** Creates an empty Vec3fCollection with the backing store sized to
+ hold roughly the given number of vectors. */
+ public Vec3fCollection(int estimatedSize) {
+ data = BufferFactory.newFloatBuffer(ELEMENT_SIZE * estimatedSize);
+ data.limit(0);
+ }
+
+ /** Returns the number of Vec3fs currently in this collection. */
+ public int size() {
+ return data.limit() / ELEMENT_SIZE;
+ }
+
+ /** Stores the given Vec3f at the given index. If the collection has
+ not grown to the given size, throws an exception. */
+ public void set(int index, Vec3f value) throws IndexOutOfBoundsException {
+ if (index >= size()) {
+ throw new IndexOutOfBoundsException("" + index + " >= " + size());
+ }
+ int base = index * ELEMENT_SIZE;
+ FloatBuffer buf = data;
+ buf.put(base, value.x());
+ buf.put(base + 1, value.y());
+ buf.put(base + 2, value.z());
+ }
+
+ /** Fetches the Vec3f at the given index. If the collection has not
+ grown to the given size, throws an exception. */
+ public Vec3f get(int index) throws IndexOutOfBoundsException {
+ if (index >= size()) {
+ throw new IndexOutOfBoundsException("" + index + " >= " + size());
+ }
+ int base = index * ELEMENT_SIZE;
+ // Note: could use a small pool of Vec3fs here if allocation rate
+ // is an issue. However, escape analysis should eventually take
+ // care of this.
+ FloatBuffer buf = data;
+ return new Vec3f(buf.get(base), buf.get(base + 1), buf.get(base + 2));
+ }
+
+ /** Adds the given Vec3f to this collection, expanding it if
+ necessary. */
+ public void add(Vec3f value) {
+ FloatBuffer buf = data;
+ if (buf.limit() == buf.capacity()) {
+ FloatBuffer newBuf = BufferUtil.newFloatBuffer(Math.max(buf.capacity() + ELEMENT_SIZE,
+ round((int) (buf.capacity() * 1.5f))));
+ newBuf.put(buf);
+ newBuf.limit(buf.limit());
+ data = newBuf;
+ buf = newBuf;
+ }
+ int pos = buf.limit();
+ buf.limit(pos + ELEMENT_SIZE);
+ buf.put(pos, value.x());
+ buf.put(pos + 1, value.y());
+ buf.put(pos + 2, value.z());
+ }
+
+ /** Removes the given Vec3f from this collection. Moves all Vec3fs
+ above it down one slot. */
+ public Vec3f remove(int index) throws IndexOutOfBoundsException {
+ if (index >= size()) {
+ throw new IndexOutOfBoundsException("" + index + " >= " + size());
+ }
+ FloatBuffer buf = data;
+ int pos = index * ELEMENT_SIZE;
+ Vec3f res = new Vec3f(buf.get(pos), buf.get(pos + 1), buf.get(pos + 2));
+ if (index == size() - 1) {
+ // Simply lower the limit
+ buf.limit(buf.limit() - ELEMENT_SIZE);
+ } else {
+ buf.position(pos + 1);
+ FloatBuffer rest = buf.slice();
+ buf.position(pos);
+ buf.put(rest);
+ buf.limit(buf.limit() - ELEMENT_SIZE);
+ }
+ return res;
+ }
+
+ /** Returns the backing buffer of this collection. */
+ public FloatBuffer getData() {
+ FloatBuffer buf = data;
+ buf.position(0);
+ return buf.slice();
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private static int round(int size) {
+ return size - (size % ELEMENT_SIZE);
+ }
+}