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authorKenneth Russel <[email protected]>2007-03-29 05:35:57 +0000
committerKenneth Russel <[email protected]>2007-03-29 05:35:57 +0000
commit4ed015dfa00737f1a19934f77372971bd807b7aa (patch)
treea43e4c39b055528db789fd2b24768a1c589a0af7 /src/net
parentc32f4f0b880a14015c65a66125dc837643fd25a1 (diff)
Added single image mode and optional transitions in and out of it.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@50 83d24430-9974-4f80-8418-2cc3294053b9
Diffstat (limited to 'src/net')
-rw-r--r--src/net/java/joglutils/msg/test/DisplayShelf.java159
1 files changed, 128 insertions, 31 deletions
diff --git a/src/net/java/joglutils/msg/test/DisplayShelf.java b/src/net/java/joglutils/msg/test/DisplayShelf.java
index cb006b4..b78f73a 100644
--- a/src/net/java/joglutils/msg/test/DisplayShelf.java
+++ b/src/net/java/joglutils/msg/test/DisplayShelf.java
@@ -72,10 +72,15 @@ public class DisplayShelf extends Container {
// This also affects the spacing
private float DEFAULT_HEIGHT = 1.5f;
private float DEFAULT_ON_SCREEN_FRAC = 0.5f;
+ private float EDITING_ON_SCREEN_FRAC = 0.95f;
private float offsetFrac;
private float STACKED_SPACING_FRAC = 0.3f;
private float SELECTED_SPACING_FRAC = 0.6f;
+ private float EDITED_SPACING_FRAC = 1.5f;
+
+ // This is how much we raise the geometry above the floor in single image mode
+ private float SINGLE_IMAGE_MODE_RAISE_FRAC = 2.0f;
// The camera
private PerspectiveCamera camera;
@@ -96,22 +101,37 @@ public class DisplayShelf extends Container {
private Separator imageRoot;
private String[] images;
private List<TitleGraph> titles = new ArrayList<TitleGraph>();
- private int targetIndex;
private JSlider slider;
- // This encodes both the current position and the animation alpha
+ private int targetIndex;
+ // This encodes both the current position and the horizontal animation alpha
private float currentIndex;
- // If the difference between the current index and target index is >
- // EPSILON, then we will continue repainting
+ // This encodes the animation alpha for the z-coordinate motion
+ // associated with going in to and out of editing mode
+ private float currentZ;
+ private float targetZ;
+ // This is effectively a constant
+ private float viewingZ;
+ // This is also currently effectively a constant, though we need to
+ // compute it dynamically for each picture to get it to show up
+ // centered
+ private float editingZ;
+ // This encodes our current Y coordinate in editing mode
+ private float currentY;
+ // This encodes our target Y coordinate in editing mode
+ private float targetY;
+ // If the difference between the current and target values of any of
+ // the above are > EPSILON, then we will continue repainting
private static final float EPSILON = 1.0e-3f;
private SystemTime time;
private boolean animating;
+ private boolean forceRecompute;
+ // Single image mode toggle
+ private boolean singleImageMode;
+
// A scale factor for the animation speed
private static final float ANIM_SCALE_FACTOR = 7.0f;
// The rotation angle of the titles
private static final float ROT_ANGLE = (float) Math.toRadians(75);
- // Constant rotations
- private static final Rotf POS_ANGLE = new Rotf(Vec3f.Y_AXIS, ROT_ANGLE);
- private static final Rotf NEG_ANGLE = new Rotf(Vec3f.Y_AXIS, -ROT_ANGLE);
// Visual progress of downloads
private Texture2 clockTexture;
@@ -229,20 +249,52 @@ public class DisplayShelf extends Container {
if (!animating) {
time.rebase();
}
+ recomputeTargetYZ(true);
canvas.repaint();
}
- private boolean recompute(boolean force) {
- if (!force) {
- if (Math.abs(targetIndex - currentIndex) < EPSILON)
+ private void recomputeTargetYZ(boolean animate) {
+ if (singleImageMode) {
+ // Compute a target Y and Z depth based on the image we want to view
+
+ // FIXME: right now the Y and Z targets are always the same, but
+ // once we adjust the images to fit within a bounding square,
+ // they won't be
+ targetY = (0.5f + SINGLE_IMAGE_MODE_RAISE_FRAC) * DEFAULT_HEIGHT;
+ editingZ = 0.5f * DEFAULT_HEIGHT / (EDITING_ON_SCREEN_FRAC * (float) Math.tan(camera.getHeightAngle()));
+ targetZ = editingZ;
+ } else {
+ targetY = 0.5f * DEFAULT_HEIGHT;
+ targetZ = viewingZ;
+ }
+
+ if (!animate) {
+ currentY = targetY;
+ currentZ = targetZ;
+ currentIndex = targetIndex;
+ }
+ }
+
+ private boolean recompute() {
+ if (!forceRecompute) {
+ if (Math.abs(targetIndex - currentIndex) < EPSILON &&
+ Math.abs(targetZ - currentZ) < EPSILON &&
+ Math.abs(targetY - currentY) < EPSILON)
return false;
}
+ forceRecompute = false;
+
time.update();
float deltaT = (float) time.deltaT();
// Make the animation speed independent of frame rate
currentIndex = currentIndex + (targetIndex - currentIndex) * deltaT * ANIM_SCALE_FACTOR;
+ currentZ = currentZ + (targetZ - currentZ) * deltaT * ANIM_SCALE_FACTOR;
+ currentY = currentY + (targetY - currentY) * deltaT * ANIM_SCALE_FACTOR;
+ // An alpha of 0 indicates we're fully in viewing mode
+ // An alpha of 1 indicates we're fully in editing mode
+ float zAlpha = (currentZ - viewingZ) / (editingZ - viewingZ);
// Recompute the positions and orientations of each title, and the position of the camera
int firstIndex = (int) Math.floor(currentIndex);
@@ -255,21 +307,26 @@ public class DisplayShelf extends Container {
int idx = 0;
float curPos = 0.0f;
- float stackedSpacing = DEFAULT_HEIGHT * STACKED_SPACING_FRAC;
- float selectedSpacing = DEFAULT_HEIGHT * SELECTED_SPACING_FRAC;
+ float stackedSpacing = DEFAULT_HEIGHT * (zAlpha * EDITED_SPACING_FRAC + (1.0f - zAlpha) * STACKED_SPACING_FRAC);
+ float selectedSpacing = DEFAULT_HEIGHT * (zAlpha * EDITED_SPACING_FRAC + (1.0f - zAlpha) * SELECTED_SPACING_FRAC);
+ float angle = (1.0f - zAlpha) * ROT_ANGLE;
+ float y = zAlpha * DEFAULT_HEIGHT * SINGLE_IMAGE_MODE_RAISE_FRAC;
+ Rotf posAngle = new Rotf(Vec3f.Y_AXIS, angle);
+ Rotf negAngle = new Rotf(Vec3f.Y_AXIS, -angle);
float offset = 0;
- // Only bump the selected title out of the list if we're close to it
+
+ // Only bump the selected title out of the list if we're in viewing mode and close to it
if (Math.abs(targetIndex - currentIndex) < 3.0) {
- offset = offsetFrac * DEFAULT_HEIGHT;
+ offset = (1.0f - zAlpha) * offsetFrac * DEFAULT_HEIGHT;
}
for (TitleGraph graph : titles) {
if (idx < firstIndex) {
- graph.xform.getTransform().setRotation(POS_ANGLE);
- graph.xform.getTransform().setTranslation(new Vec3f(curPos, 0, 0));
+ graph.xform.getTransform().setRotation(posAngle);
+ graph.xform.getTransform().setTranslation(new Vec3f(curPos, y, 0));
curPos += stackedSpacing;
} else if (idx > secondIndex) {
- graph.xform.getTransform().setRotation(NEG_ANGLE);
- graph.xform.getTransform().setTranslation(new Vec3f(curPos, 0, 0));
+ graph.xform.getTransform().setRotation(negAngle);
+ graph.xform.getTransform().setTranslation(new Vec3f(curPos, y, 0));
curPos += stackedSpacing;
} else if (idx == firstIndex) {
// Bump the position of this title
@@ -279,22 +336,21 @@ public class DisplayShelf extends Container {
float cameraPos = curPos + alpha * selectedSpacing;
// Interpolate
- graph.xform.getTransform().setRotation(new Rotf(Vec3f.Y_AXIS, alpha * ROT_ANGLE));
- graph.xform.getTransform().setTranslation(new Vec3f(curPos, 0, (1.0f - alpha) * offset));
+ graph.xform.getTransform().setRotation(new Rotf(Vec3f.Y_AXIS, alpha * angle));
+ graph.xform.getTransform().setTranslation(new Vec3f(curPos, y, (1.0f - alpha) * offset));
// Now recompute the position of the camera
// Aim to get the titles to fill a certain fraction of the vertical field of view
- float dist = 0.5f * DEFAULT_HEIGHT / (DEFAULT_ON_SCREEN_FRAC * (float) Math.tan(camera.getHeightAngle()));
camera.setPosition(new Vec3f(cameraPos,
- 0.5f * DEFAULT_HEIGHT,
- dist));
+ currentY,
+ currentZ));
// Maintain this much distance between the two animating titles
curPos += selectedSpacing;
} else {
// Interpolate
- graph.xform.getTransform().setRotation(new Rotf(Vec3f.Y_AXIS, (1.0f - alpha) * -ROT_ANGLE));
- graph.xform.getTransform().setTranslation(new Vec3f(curPos, 0, alpha * offset));
+ graph.xform.getTransform().setRotation(new Rotf(Vec3f.Y_AXIS, (1.0f - alpha) * -angle));
+ graph.xform.getTransform().setTranslation(new Vec3f(curPos, y, alpha * offset));
curPos += stackedSpacing + alpha * (selectedSpacing - stackedSpacing);
}
@@ -315,12 +371,36 @@ public class DisplayShelf extends Container {
camera.setNearDistance(1.0f);
camera.setFarDistance(100.0f);
camera.setHeightAngle((float) Math.PI / 8);
+ // This could / should be computed elsewhere, especially if we add
+ // the ability to dynamically adjust the camera's height angle
+ viewingZ = 0.5f * DEFAULT_HEIGHT / (DEFAULT_ON_SCREEN_FRAC * (float) Math.tan(camera.getHeightAngle()));
// Compute the fraction by which we offset the selected title
// based on a couple of known good points
offsetFrac = (float) (((3 * Math.PI / 40) / camera.getHeightAngle()) + 0.1f);
canvas = new GLCanvas();
canvas.addGLEventListener(new Listener());
canvas.addMouseListener(new MListener());
+ canvas.addKeyListener(new KeyAdapter() {
+ public void keyPressed(KeyEvent e) {
+ switch (e.getKeyCode()) {
+ case KeyEvent.VK_SPACE:
+ setSingleImageMode(!getSingleImageMode(), true);
+ break;
+
+ case KeyEvent.VK_ENTER:
+ setSingleImageMode(!getSingleImageMode(), false);
+ break;
+
+ case KeyEvent.VK_LEFT:
+ slider.setValue(Math.max(0, targetIndex - 1));
+ break;
+
+ case KeyEvent.VK_RIGHT:
+ slider.setValue(Math.min(titles.size() - 1, targetIndex + 1));
+ break;
+ }
+ }
+ });
add(canvas, BorderLayout.CENTER);
slider = new JSlider(0, images.length - 1, 0);
slider.addChangeListener(new ChangeListener() {
@@ -331,6 +411,20 @@ public class DisplayShelf extends Container {
add(slider, BorderLayout.SOUTH);
}
+ public void setSingleImageMode(boolean singleImageMode, boolean animateTransition) {
+ this.singleImageMode = singleImageMode;
+ if (!animating) {
+ time.rebase();
+ }
+ recomputeTargetYZ(animateTransition);
+ forceRecompute = !animateTransition;
+ canvas.repaint();
+ }
+
+ public boolean getSingleImageMode() {
+ return singleImageMode;
+ }
+
class Listener implements GLEventListener {
private GLRenderAction ra = new GLRenderAction();
@@ -342,8 +436,8 @@ public class DisplayShelf extends Container {
// The clock
clockTexture = new Texture2();
- clockTexture.initTextureRenderer((int) (150 * DEFAULT_HEIGHT * DEFAULT_ASPECT_RATIO),
- (int) (150 * DEFAULT_HEIGHT),
+ clockTexture.initTextureRenderer((int) (300 * DEFAULT_HEIGHT * DEFAULT_ASPECT_RATIO),
+ (int) (300 * DEFAULT_HEIGHT),
false);
// The images
@@ -411,8 +505,9 @@ public class DisplayShelf extends Container {
}
// Now produce the floor geometry
- float minx = -i;
- float maxx = 2 * i;
+ float maxSpacing = DEFAULT_HEIGHT * Math.max(STACKED_SPACING_FRAC, Math.max(SELECTED_SPACING_FRAC, EDITED_SPACING_FRAC));
+ float minx = -i * maxSpacing;
+ float maxx = 2 * i * maxSpacing;
// Furthest back from the camera
float minz = -2 * DEFAULT_HEIGHT;
// Assume this will be close enough to cover all of the mirrored geometry
@@ -459,12 +554,14 @@ public class DisplayShelf extends Container {
startLoading();
startClockAnimation();
- recompute(true);
+ recomputeTargetYZ(false);
+ forceRecompute = true;
+ recompute();
}
public void display(GLAutoDrawable drawable) {
// Recompute position of camera and orientation of images
- boolean repaintAgain = recompute(false);
+ boolean repaintAgain = recompute();
if (!doneLoading) {
if (!repaintAgain) {