diff options
Diffstat (limited to 'src/net/java/joglutils')
-rw-r--r-- | src/net/java/joglutils/msg/actions/GLResetAction.java | 100 | ||||
-rw-r--r-- | src/net/java/joglutils/msg/nodes/ShaderNode.java | 12 | ||||
-rw-r--r-- | src/net/java/joglutils/msg/nodes/Texture2.java | 18 |
3 files changed, 130 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/actions/GLResetAction.java b/src/net/java/joglutils/msg/actions/GLResetAction.java new file mode 100644 index 0000000..e04d866 --- /dev/null +++ b/src/net/java/joglutils/msg/actions/GLResetAction.java @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + */ + +package net.java.joglutils.msg.actions; + +import java.lang.reflect.*; + +import net.java.joglutils.msg.misc.*; +import net.java.joglutils.msg.nodes.*; + +/** An action which resets the OpenGL state of notes holding on to + server-side OpenGL objects. This is needed to clear out for + example Texture2 nodes if the OpenGL context being used to render + them was destroyed and re-created. */ + +public class GLResetAction extends Action { + // Boilerplate + private static State defaults = new State(); + /** Returns the default state all instances of this class are initialized with. */ + public static State getDefaultState() { + return defaults; + } + private static ActionTable table = new ActionTable(GLResetAction.class); + + /** Adds an action method for the given node type to this action. + This should only be called by developers adding new node types + and not desiring to use the standard overriding mechanisms. */ + public static void addActionMethod(Class<? extends Node> nodeType, Method m) { + table.addActionMethod(nodeType, m); + } + + private State state = new State(defaults); + public State getState() { + return state; + } + + static { + // Set up action methods + + // Note that even though this is a built-in action, we currently + // attach individual action methods for a couple of node classes + // to avoid baking in the resetGL notion, which has not been fully + // thought through yet, at the base Node level. + try { + addActionMethod(Texture2.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, Texture2.class)); + addActionMethod(ShaderNode.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, ShaderNode.class)); + // FIXME: add something for the ShaderNode + } catch (Exception e) { + throw new RuntimeException("Error initializing action methods for GLResetAction class", e); + } + } + + public void apply(Node node) { + apply(table, node); + } + + /** Action method which dispatches to per-node rendering functionality. */ + public static void resetGL(GLResetAction action, Texture2 node) { + node.resetGL(action); + } + + /** Action method which dispatches to per-node rendering functionality. */ + public static void resetGL(GLResetAction action, ShaderNode node) { + node.resetGL(action); + } +} diff --git a/src/net/java/joglutils/msg/nodes/ShaderNode.java b/src/net/java/joglutils/msg/nodes/ShaderNode.java index 676838e..c066079 100644 --- a/src/net/java/joglutils/msg/nodes/ShaderNode.java +++ b/src/net/java/joglutils/msg/nodes/ShaderNode.java @@ -441,6 +441,18 @@ public class ShaderNode extends Node { } } + /** Resets the OpenGL state of this node without explicitly + disposing of any resources. This should only be called when you + know you are using this ShaderNode across the destruction and + re-creation of OpenGL contexts and know how to re-initialize the + ShaderNode from its previous state. */ + public void resetGL(GLResetAction action) { + disposeShader(); + synchronized(this) { + disposedShaders.clear(); + } + } + private synchronized void disposeShader() { if (shader != null) { disposedShaders.add(shader); diff --git a/src/net/java/joglutils/msg/nodes/Texture2.java b/src/net/java/joglutils/msg/nodes/Texture2.java index d405f0a..7844790 100644 --- a/src/net/java/joglutils/msg/nodes/Texture2.java +++ b/src/net/java/joglutils/msg/nodes/Texture2.java @@ -303,6 +303,24 @@ public class Texture2 extends Node { subImageDirty = false; } + /** Resets the OpenGL state of this node without explicitly + disposing of any resources. This should only be called when you + know you are using this Texture2 node across the destruction and + re-creation of OpenGL contexts and know how to re-initialize the + Texture2 from its previous state. */ + public void resetGL(GLResetAction action) { + disposeTexture(); + disposeTextureRenderer(); + synchronized(this) { + disposedTextures.clear(); + disposedRenderers.clear(); + } + data = null; + subImageData = null; + dirty = false; + subImageDirty = false; + } + private synchronized void disposeTextureRenderer() { if (textureRenderer != null) { disposedRenderers.add(textureRenderer); |