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-rw-r--r--src/net/java/joglutils/msg/actions/GLResetAction.java100
-rw-r--r--src/net/java/joglutils/msg/nodes/ShaderNode.java12
-rw-r--r--src/net/java/joglutils/msg/nodes/Texture2.java18
3 files changed, 130 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/actions/GLResetAction.java b/src/net/java/joglutils/msg/actions/GLResetAction.java
new file mode 100644
index 0000000..e04d866
--- /dev/null
+++ b/src/net/java/joglutils/msg/actions/GLResetAction.java
@@ -0,0 +1,100 @@
+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.actions;
+
+import java.lang.reflect.*;
+
+import net.java.joglutils.msg.misc.*;
+import net.java.joglutils.msg.nodes.*;
+
+/** An action which resets the OpenGL state of notes holding on to
+ server-side OpenGL objects. This is needed to clear out for
+ example Texture2 nodes if the OpenGL context being used to render
+ them was destroyed and re-created. */
+
+public class GLResetAction extends Action {
+ // Boilerplate
+ private static State defaults = new State();
+ /** Returns the default state all instances of this class are initialized with. */
+ public static State getDefaultState() {
+ return defaults;
+ }
+ private static ActionTable table = new ActionTable(GLResetAction.class);
+
+ /** Adds an action method for the given node type to this action.
+ This should only be called by developers adding new node types
+ and not desiring to use the standard overriding mechanisms. */
+ public static void addActionMethod(Class<? extends Node> nodeType, Method m) {
+ table.addActionMethod(nodeType, m);
+ }
+
+ private State state = new State(defaults);
+ public State getState() {
+ return state;
+ }
+
+ static {
+ // Set up action methods
+
+ // Note that even though this is a built-in action, we currently
+ // attach individual action methods for a couple of node classes
+ // to avoid baking in the resetGL notion, which has not been fully
+ // thought through yet, at the base Node level.
+ try {
+ addActionMethod(Texture2.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, Texture2.class));
+ addActionMethod(ShaderNode.class, GLResetAction.class.getMethod("resetGL", GLResetAction.class, ShaderNode.class));
+ // FIXME: add something for the ShaderNode
+ } catch (Exception e) {
+ throw new RuntimeException("Error initializing action methods for GLResetAction class", e);
+ }
+ }
+
+ public void apply(Node node) {
+ apply(table, node);
+ }
+
+ /** Action method which dispatches to per-node rendering functionality. */
+ public static void resetGL(GLResetAction action, Texture2 node) {
+ node.resetGL(action);
+ }
+
+ /** Action method which dispatches to per-node rendering functionality. */
+ public static void resetGL(GLResetAction action, ShaderNode node) {
+ node.resetGL(action);
+ }
+}
diff --git a/src/net/java/joglutils/msg/nodes/ShaderNode.java b/src/net/java/joglutils/msg/nodes/ShaderNode.java
index 676838e..c066079 100644
--- a/src/net/java/joglutils/msg/nodes/ShaderNode.java
+++ b/src/net/java/joglutils/msg/nodes/ShaderNode.java
@@ -441,6 +441,18 @@ public class ShaderNode extends Node {
}
}
+ /** Resets the OpenGL state of this node without explicitly
+ disposing of any resources. This should only be called when you
+ know you are using this ShaderNode across the destruction and
+ re-creation of OpenGL contexts and know how to re-initialize the
+ ShaderNode from its previous state. */
+ public void resetGL(GLResetAction action) {
+ disposeShader();
+ synchronized(this) {
+ disposedShaders.clear();
+ }
+ }
+
private synchronized void disposeShader() {
if (shader != null) {
disposedShaders.add(shader);
diff --git a/src/net/java/joglutils/msg/nodes/Texture2.java b/src/net/java/joglutils/msg/nodes/Texture2.java
index d405f0a..7844790 100644
--- a/src/net/java/joglutils/msg/nodes/Texture2.java
+++ b/src/net/java/joglutils/msg/nodes/Texture2.java
@@ -303,6 +303,24 @@ public class Texture2 extends Node {
subImageDirty = false;
}
+ /** Resets the OpenGL state of this node without explicitly
+ disposing of any resources. This should only be called when you
+ know you are using this Texture2 node across the destruction and
+ re-creation of OpenGL contexts and know how to re-initialize the
+ Texture2 from its previous state. */
+ public void resetGL(GLResetAction action) {
+ disposeTexture();
+ disposeTextureRenderer();
+ synchronized(this) {
+ disposedTextures.clear();
+ disposedRenderers.clear();
+ }
+ data = null;
+ subImageData = null;
+ dirty = false;
+ subImageDirty = false;
+ }
+
private synchronized void disposeTextureRenderer() {
if (textureRenderer != null) {
disposedRenderers.add(textureRenderer);