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id
- Variable in class net.java.joglutils.ThreeDS.
Chunk
idToNum(int)
- Static method in class net.java.joglutils.lighting.
Light
Converts the specified OpenGL light ID number to a number
indices
- Variable in class net.java.joglutils.ThreeDS.
Obj
initializePhongShader()
- Static method in class net.java.joglutils.lighting.
Light
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading) on the current OpenGL context.
initializePhongShader(GL)
- Static method in class net.java.joglutils.lighting.
Light
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading).
isAccepted()
- Method in class net.java.joglutils.
JPanelDialog
Checks if accept option was chosen
isAmbientPhongColorMaterial()
- Method in class net.java.joglutils.lighting.
Light
Determines if color material is used for ambient in the Phong shader
isAnimated()
- Method in class net.java.joglutils.
GLJFrame
Determines if this GLJFrame is running on an
Animator
.
isAttached()
- Method in class net.java.joglutils.lighting.
Light
Determines if an OpenGL context is attached.
isAttached()
- Method in class net.java.joglutils.lighting.
Material
Determines if an OpenGL context is attached.
isDiffusePhongColorMaterial()
- Method in class net.java.joglutils.lighting.
Light
Determines if color material is used for diffuse in the Phong shader
isFullscreen()
- Method in class net.java.joglutils.
GLJFrame
Determines if the Frame is the Full-Screen Exclusive Mode window.
isLoaded()
- Method in class net.java.joglutils.test3ds.
MyModel
isPhongShaded()
- Method in class net.java.joglutils.lighting.
Light
Tells if this Light is using Phong shading
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