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I

id - Variable in class net.java.joglutils.ThreeDS.Chunk
 
idToNum(int) - Static method in class net.java.joglutils.lighting.Light
Converts the specified OpenGL light ID number to a number
indices - Variable in class net.java.joglutils.ThreeDS.Obj
 
initializePhongShader() - Static method in class net.java.joglutils.lighting.Light
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading) on the current OpenGL context.
initializePhongShader(GL) - Static method in class net.java.joglutils.lighting.Light
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading).
isAccepted() - Method in class net.java.joglutils.JPanelDialog
Checks if accept option was chosen
isAmbientPhongColorMaterial() - Method in class net.java.joglutils.lighting.Light
Determines if color material is used for ambient in the Phong shader
isAnimated() - Method in class net.java.joglutils.GLJFrame
Determines if this GLJFrame is running on an Animator.
isAttached() - Method in class net.java.joglutils.lighting.Light
Determines if an OpenGL context is attached.
isAttached() - Method in class net.java.joglutils.lighting.Material
Determines if an OpenGL context is attached.
isDiffusePhongColorMaterial() - Method in class net.java.joglutils.lighting.Light
Determines if color material is used for diffuse in the Phong shader
isFullscreen() - Method in class net.java.joglutils.GLJFrame
Determines if the Frame is the Full-Screen Exclusive Mode window.
isLoaded() - Method in class net.java.joglutils.test3ds.MyModel
 
isPhongShaded() - Method in class net.java.joglutils.lighting.Light
Tells if this Light is using Phong shading

A B C D E F G H I J L M N O P R S T U V X Y Z