/* * Copyright (c) 2006 Greg Rodgers All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * The names of Greg Rodgers, Sun Microsystems, Inc. or the names of * contributors may not be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. GREG RODGERS, * SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL GREG * RODGERS, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF GREG * RODGERS OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package net.java.joglutils.ThreeDS; import java.util.Vector; public class Model3DS { protected Loader3DS loader = new Loader3DS(); protected Vector materials = new Vector(); protected Vector objects = new Vector(); // Constructor public Model3DS() { } // Load the model public boolean load(String file) { if (!loader.load(this, file)) return false; return true; } // Add material public void addMaterial(Material mat) { materials.add(mat); } // Add an object public void addObject(Obj obj) { objects.add(obj); } // Get material public Material getMaterial(int index) { return materials.get(index); } // Get an object public Obj getObject(int index) { return objects.get(index); } // Get the number of objects public int getNumberOfObjects() { return objects.size(); } // Get the number of materials public int getNumberOfMaterials() { return materials.size(); } }