/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.elements; import java.nio.*; import javax.media.opengl.*; import net.java.joglutils.msg.math.*; import net.java.joglutils.msg.misc.*; import net.java.joglutils.msg.nodes.*; /** Represents the blending state of the OpenGL fixed-function pipeline. */ public class BlendElement extends Element { // Boilerplate private static StateIndex index = State.registerElementType(); public StateIndex getStateIndex() { return index; } public Element newInstance() { return new BlendElement(); } /** Returns the instance of this element in the passed State. */ public static BlendElement getInstance(State state) { return (BlendElement) state.getElement(index); } /** Enables this element in the passed state, which should be the default for a given action. */ public static void enable(State defaultState) { BlendElement tmp = new BlendElement(); defaultState.setElement(tmp.getStateIndex(), tmp); } /** Indicates whether this element is enabled in the given default state for a particular action. */ public static boolean isEnabled(State state) { return (state.getDefaults().getElement(index) != null); } // These defaults match those in the Blend node -- is there a better way of factoring them out? // Whether blending is enabled protected boolean enabled; protected Vec4f blendColor = new Vec4f(); protected int srcFunc = Blend.ONE; protected int destFunc = Blend.ZERO; protected int blendEquation = Blend.FUNC_ADD; /** Sets all of the portions of the blending state in the passed State object. */ public static void set(State state, boolean enabled, Vec4f blendColor, int srcFunc, int destFunc, int blendEquation) { getInstance(state).setElt(enabled, blendColor, srcFunc, destFunc, blendEquation); } /** Returns whether blending is enabled. */ public static boolean getEnabled(State state) { return getInstance(state).enabled; } /** Returns the blending color. */ public static Vec4f getBlendColor(State state) { return getInstance(state).blendColor; } /** Returns the source function for blending. */ public static int getSourceFunc(State state) { return getInstance(state).srcFunc; } /** Returns the destination function for blending. */ public static int getDestFunc(State state) { return getInstance(state).destFunc; } /** Returns the blending equation. */ public static int getBlendEquation(State state) { return getInstance(state).blendEquation; } public void push(State state) { BlendElement prev = (BlendElement) getNextInStack(); if (prev != null) { // Pull down the data from the previous element enabled = prev.enabled; blendColor.set(prev.blendColor); srcFunc = prev.srcFunc; destFunc = prev.destFunc; blendEquation = prev.blendEquation; } } /** Sets all of the portions of the blending state in this element. */ public void setElt(boolean enabled, Vec4f blendColor, int srcFunc, int destFunc, int blendEquation) { this.enabled = enabled; this.blendColor.set(blendColor); this.srcFunc = srcFunc; this.destFunc = destFunc; this.blendEquation = blendEquation; } }