/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.elements; import com.jogamp.opengl.GL2; import com.jogamp.opengl.glu.GLU; import net.java.joglutils.msg.math.Mat4f; import net.java.joglutils.msg.misc.State; /** Represents the model matrix, which is the transformation applied to objects in the scene, and causes side-effects in OpenGL. */ public class GLModelMatrixElement extends ModelMatrixElement { // Boilerplate for concrete element subclasses public Element newInstance() { return new GLModelMatrixElement(); } public static GLModelMatrixElement getInstance(State state) { return (GLModelMatrixElement) ModelMatrixElement.getInstance(state); } public static void enable(State defaultState) { Element tmp = new GLModelMatrixElement(); defaultState.setElement(tmp.getStateIndex(), tmp); } // State which we need in order to reset the modelview matrix private State state; public void push(State state) { super.push(state); this.state = state; // Cause side-effects in OpenGL GL2 gl = GLU.getCurrentGL().getGL2(); gl.glPushMatrix(); } public void pop(State state, Element previousTopElement) { super.pop(state, previousTopElement); // Cause side-effects in OpenGL GL2 gl = GLU.getCurrentGL().getGL2(); gl.glPopMatrix(); } public void makeEltIdent() { super.makeEltIdent(); // Cause side-effects in OpenGL // Recompute the complete modelview matrix Mat4f mat = ViewingMatrixElement.getInstance(state).getMatrix(); GL2 gl = GLU.getCurrentGL().getGL2(); if (gl.isExtensionAvailable("GL_VERSION_1_3")) { gl.glLoadTransposeMatrixf(mat.getRowMajorData(), 0); } else { float[] tmp = new float[16]; mat.getColumnMajorData(tmp); gl.glLoadMatrixf(tmp, 0); } } public void multElt(Mat4f matrix) { super.multElt(matrix); GL2 gl = GLU.getCurrentGL().getGL2(); if (gl.isExtensionAvailable("GL_VERSION_1_3")) { gl.glMultTransposeMatrixf(matrix.getRowMajorData(), 0); } else { float[] tmp = new float[16]; matrix.getColumnMajorData(tmp); gl.glMultMatrixf(tmp, 0); } } }