/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.elements; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.texture.*; import net.java.joglutils.msg.misc.*; import net.java.joglutils.msg.nodes.*; /** Represents the current texture, which is applied to any drawn geometry if texture coordinates are also supplied, and performs side-effects in OpenGL. */ public class GLTextureElement extends TextureElement { // Boilerplate for concrete element subclasses public Element newInstance() { return new GLTextureElement(); } public static GLTextureElement getInstance(State state) { return (GLTextureElement) TextureElement.getInstance(state); } public static void enable(State defaultState) { Element tmp = new GLTextureElement(); defaultState.setElement(tmp.getStateIndex(), tmp); } public void pop(State state, Element previousTopElement) { // Put things back the way they were switchTextures(((GLTextureElement) previousTopElement).texture, texture); } public void setElt(Texture2 texture) { Texture2 prev = this.texture; super.setElt(texture); switchTextures(prev, texture); } private void switchTextures(Texture2 prev, Texture2 texture) { GL2 gl = GLU.getCurrentGL().getGL2(); Texture prevTexture = null; Texture curTexture = null; int texEnvMode = 0; if (prev != null) { prevTexture = prev.getTexture(); } if (texture != null) { curTexture = texture.getTexture(); texEnvMode = texture.getTexEnvMode(); } // FIXME: should be smarter about this; if the target is the same // for the previous and current textures, just bind the new one if (prevTexture != null) { prevTexture.disable(); } if (curTexture != null) { curTexture.enable(); curTexture.bind(); int glEnvMode = 0; switch (texEnvMode) { case Texture2.MODULATE: glEnvMode = GL2.GL_MODULATE; break; case Texture2.DECAL: glEnvMode = GL2.GL_DECAL; break; case Texture2.BLEND: glEnvMode = GL2.GL_BLEND; break; case Texture2.REPLACE: glEnvMode = GL2.GL_REPLACE; break; } gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, glEnvMode); } } }