/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.elements; import net.java.joglutils.msg.math.*; import net.java.joglutils.msg.misc.*; /** Represents the model matrix, which is the transformation applied to objects in the scene. */ public class ModelMatrixElement extends Element { // Boilerplate private static StateIndex index = State.registerElementType(); public StateIndex getStateIndex() { return index; } public Element newInstance() { return new ModelMatrixElement(); } /** Returns the instance of this element in the passed State. */ public static ModelMatrixElement getInstance(State state) { return (ModelMatrixElement) state.getElement(index); } /** Enables this element in the passed state, which should be the default for a given action. */ public static void enable(State defaultState) { Element tmp = new ModelMatrixElement(); defaultState.setElement(tmp.getStateIndex(), tmp); } /** Indicates whether this element is enabled in the given default state for a particular action. */ public static boolean isEnabled(State state) { return (state.getDefaults().getElement(index) != null); } // The matrix data protected Mat4f matrix; protected Mat4f temp = new Mat4f(); public ModelMatrixElement() { matrix = new Mat4f(); matrix.makeIdent(); } public void push(State state) { ModelMatrixElement prev = (ModelMatrixElement) getNextInStack(); if (prev != null) { matrix.set(prev.matrix); } } /** Returns the current model matrix; callers should not mutate this directly but instead use the accessor methods to change it. */ public Mat4f getMatrix() { return matrix; } /** Sets the current element to the identity matrix. */ public static void makeIdent(State state) { ModelMatrixElement elt = getInstance(state); elt.makeEltIdent(); } /** Sets this element to the identity matrix. */ public void makeEltIdent() { matrix.makeIdent(); } /** Multiplies the current element by the given matrix. */ public static void mult(State state, Mat4f matrix) { ModelMatrixElement elt = getInstance(state); elt.multElt(matrix); } /** Multiplies this element by the given matrix. */ public void multElt(Mat4f matrix) { temp.set(this.matrix); this.matrix.mul(temp, matrix); } }