/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.elements; import java.nio.*; import javax.media.opengl.*; import net.java.joglutils.msg.misc.*; import net.java.joglutils.msg.nodes.*; /** Represents the current texture, which is applied to any drawn geometry if texture coordinates are also supplied. */ public class TextureElement extends Element { // Boilerplate private static StateIndex index = State.registerElementType(); public StateIndex getStateIndex() { return index; } public Element newInstance() { return new TextureElement(); } /** Returns the instance of this element in the passed State. */ public static TextureElement getInstance(State state) { return (TextureElement) state.getElement(index); } /** Enables this element in the passed state, which should be the default for a given action. */ public static void enable(State defaultState) { TextureElement tmp = new TextureElement(); defaultState.setElement(tmp.getStateIndex(), tmp); } /** Indicates whether this element is enabled in the given default state for a particular action. */ public static boolean isEnabled(State state) { return (state.getDefaults().getElement(index) != null); } // This particular element refers to the Texture2 node directly. // Having it refer to the Texture object doesn't really make sense, // because the Texture object implicitly relies on OpenGL and the // intent is to make the base element class not reliant on GL. // The Texture2 node protected Texture2 texture; /** Sets the texture in the given state. */ public static void set(State state, Texture2 texture) { getInstance(state).setElt(texture); } /** Returns the current texture in the state. */ public static Texture2 get(State state) { return getInstance(state).texture; } public void push(State state) { TextureElement prev = (TextureElement) getNextInStack(); if (prev != null) { // Pull down the texture from the previous element texture = prev.texture; } } /** Sets the texture in this element. */ public void setElt(Texture2 texture) { this.texture = texture; } }