/*
* Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
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* - Redistribution in binary form must reproduce the above copyright
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
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package net.java.joglutils.msg.math;
/** Represents a plane in 3D space. */
public class Plane {
/** Normalized */
private Vec3f normal;
private Vec3f point;
/** Constant for faster projection and intersection */
float c;
/** Default constructor initializes normal to (0, 1, 0) and point to
(0, 0, 0) */
public Plane() {
normal = new Vec3f(0, 1, 0);
point = new Vec3f(0, 0, 0);
recalc();
}
/** Sets all parameters of plane. Plane has normal normal and
goes through the point point. Normal does not need to be
unit length but must not be the zero vector. */
public Plane(Vec3f normal, Vec3f point) {
this.normal = new Vec3f(normal);
this.normal.normalize();
this.point = new Vec3f(point);
recalc();
}
/** Setter does some work to maintain internal caches. Normal does
not need to be unit length but must not be the zero vector. */
public void setNormal(Vec3f normal) {
this.normal.set(normal);
this.normal.normalize();
recalc();
}
/** Normal is normalized internally, so normal is not
necessarily equal to plane.setNormal(normal);
plane.getNormal();
*/
public Vec3f getNormal() {
return normal;
}
/** Setter does some work to maintain internal caches */
public void setPoint(Vec3f point) {
this.point.set(point);
recalc();
}
public Vec3f getPoint() {
return point;
}
/** Project a point onto the plane */
public void projectPoint(Vec3f pt,
Vec3f projPt) {
float scale = normal.dot(pt) - c;
projPt.set(pt.minus(normal.times(normal.dot(point) - c)));
}
/** Intersect a ray with the plane. Returns true if intersection occurred, false
otherwise. This is a two-sided ray cast. */
public boolean intersectRay(Vec3f rayStart,
Vec3f rayDirection,
IntersectionPoint intPt) {
float denom = normal.dot(rayDirection);
if (denom == 0)
return false;
intPt.setT((c - normal.dot(rayStart)) / denom);
intPt.setIntersectionPoint(rayStart.plus(rayDirection.times(intPt.getT())));
return true;
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void recalc() {
c = normal.dot(point);
}
}