/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.nodes; import net.java.joglutils.msg.actions.*; import net.java.joglutils.msg.math.*; /** Represents a camera utilizing a perspective projection.

The default height angle is Math.PI / 4 radians (45 degrees), meaning that the camera has a total vertical field of view of 90 degrees. */ public class PerspectiveCamera extends Camera { private static final float DEFAULT_HEIGHT_ANGLE = (float) (Math.PI / 4); // Amount the most recently set height angle differed from the default private float vertFOVScale = 1.0f; public Mat4f getProjectionMatrix() { if (projDirty) { projMatrix.makeIdent(); projDirty = false; // Recompute matrix based on current parameters float zNear = getNearDistance(); float zFar = getFarDistance(); float deltaZ = zFar - zNear; float aspect = getAspectRatio(); float radians = vertFOVScale * DEFAULT_HEIGHT_ANGLE; float sine = (float) Math.sin(radians); if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { return projMatrix; } float cotangent = (float) Math.cos(radians) / sine; projMatrix.set(0, 0, cotangent / aspect); projMatrix.set(1, 1, cotangent); projMatrix.set(2, 2, -(zFar + zNear) / deltaZ); projMatrix.set(3, 2, -1); projMatrix.set(2, 3, -2 * zNear * zFar / deltaZ); projMatrix.set(3, 3, 0); } return projMatrix; } /** Sets the height angle, in radians, of this perspective camera. The default height angle is Math.PI / 4 radians, or 45 degrees. */ public void setHeightAngle(float heightAngle) { vertFOVScale = heightAngle / DEFAULT_HEIGHT_ANGLE; projDirty = true; } /** Returns the height angle, in radians, of this perspective camera. */ public float getHeightAngle() { return vertFOVScale * DEFAULT_HEIGHT_ANGLE; } /** Returns the width angle, in radians, of this perspective camera, assuming the passed-in aspect ratio. */ public float getWidthAngle(float aspectRatio) { return (float) Math.atan(aspectRatio * Math.tan(getHeightAngle())); } /** Returns the width angle, in radians, of this perspective camera, assuming the camera's currently-set aspect ratio. */ public float getWidthAngle() { return getWidthAngle(getAspectRatio()); } public void render(GLRenderAction action) { // FIXME: unclear whether we should be doing this, or whether we // should have a mechanism which doesn't require mutation of the // camera setAspectRatio(action.getCurAspectRatio()); doAction(action); } }