/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.nodes; import net.java.joglutils.msg.actions.*; import net.java.joglutils.msg.elements.*; import net.java.joglutils.msg.math.*; /** Represents a generalized 4x4 matrix transformation. */ public class Transform extends Node { private Mat4f transform; static { // Enable the elements this node affects for known actions // Note that all of these elements are interdependent GLModelMatrixElement .enable(GLRenderAction.getDefaultState()); GLProjectionMatrixElement.enable(GLRenderAction.getDefaultState()); GLViewingMatrixElement .enable(GLRenderAction.getDefaultState()); ModelMatrixElement .enable(RayPickAction.getDefaultState()); ProjectionMatrixElement.enable(RayPickAction.getDefaultState()); ViewingMatrixElement .enable(RayPickAction.getDefaultState()); } public Transform() { transform = new Mat4f(); transform.makeIdent(); } /** Sets the transformation in thie node. */ public void setTransform(Mat4f transform) { this.transform.set(transform); } /** Returns the transformation in thie node. */ public Mat4f getTransform() { return transform; } public void doAction(Action action) { if (ModelMatrixElement.isEnabled(action.getState())) { ModelMatrixElement.mult(action.getState(), getTransform()); } } }