/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.nodes; import java.util.*; import net.java.joglutils.msg.actions.*; import net.java.joglutils.msg.elements.*; import net.java.joglutils.msg.impl.*; import net.java.joglutils.msg.math.*; import net.java.joglutils.msg.misc.*; /** The abstract base class for all shapes in the scene graph which render themselves as a collection of triangles. */ public abstract class TriangleBasedShape extends Shape { /** Based on the state in the given Action, calls the specified triangle callback for each triangle in the shape. Coordinates are specified in the local coordinate system of this shape; the caller must transform them into the world coordinate system if necessary. */ public abstract void generateTriangles(Action action, TriangleCallback cb); public void rayPick(final RayPickAction action) { // The RayPickAction holds the picking ray in world coordinates. // Transform this ray into local coordinates to do intersection testing // Fetch the current local-to-world matrix Mat4f mat = new Mat4f(ModelMatrixElement.getInstance(action.getState()).getMatrix()); // Invert it to get the world-to-local matrix mat.invert(); // Transform the RayPickAction's ray by this matrix final Line ray = mat.xformLine(action.getComputedRay()); // Temporaries final RayTriangleIntersection rti = new RayTriangleIntersection(); final Vec3f tuv = new Vec3f(); // OK, ready to test generateTriangles(action, new TriangleCallback() { public void triangleCB(int triangleIndex, PrimitiveVertex v0, int i0, PrimitiveVertex v1, int i1, PrimitiveVertex v2, int i2) { if (rti.intersectTriangle(ray, v0.getCoord(), v1.getCoord(), v2.getCoord(), tuv)) { // Compute at least the 3D coordinate of the intersection // point for now // FIXME: need to compute other things such as the texture // coordinates PickedPoint p = new PickedPoint(); // Compute weights of three vertices float a = 1.0f - tuv.y() - tuv.z(); float b = tuv.y(); float c = tuv.z(); Vec3f loc = v0.getCoord().times(a).plus(v1.getCoord().times(b)).plus(v2.getCoord().times(c)); p.setCoord(loc); p.setPath(action.getPath().copy()); action.addPickedPoint(p, tuv.x()); } } }); } }