/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.test; import java.awt.Frame; import java.awt.event.*; import java.io.*; import javax.media.opengl.*; import javax.media.opengl.awt.*; import com.sun.opengl.util.texture.*; import net.java.joglutils.msg.actions.*; import net.java.joglutils.msg.collections.*; import net.java.joglutils.msg.math.*; import net.java.joglutils.msg.nodes.*; /** A very basic test of the Minimal Scene Graph library. */ public class Test { public static void main(String[] args) { Frame frame = new Frame("Minimal Scene Graph (MSG) Test"); GLCanvas canvas = new GLCanvas(); canvas.addGLEventListener(new Listener()); frame.add(canvas); frame.setSize(512, 512); frame.setVisible(true); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { new Thread(new Runnable() { public void run() { System.exit(0); } }).start(); } }); } static class Listener implements GLEventListener { private Separator root; private GLRenderAction renderAction; public void init(GLAutoDrawable drawable) { root = new Separator(); PerspectiveCamera cam = new PerspectiveCamera(); cam.setPosition(new Vec3f(0, 0, 2)); root.addChild(cam); Coordinate3 coordNode = new Coordinate3(); Vec3fCollection coords = new Vec3fCollection(); // First triangle coords.add(new Vec3f( 1, 1, 0)); coords.add(new Vec3f(-1, 1, 0)); coords.add(new Vec3f(-1, -1, 0)); // Second triangle coords.add(new Vec3f( 1, 1, 0)); coords.add(new Vec3f(-1, -1, 0)); coords.add(new Vec3f( 1, -1, 0)); coordNode.setData(coords); root.addChild(coordNode); // Texture coordinates TextureCoordinate2 texCoordNode = new TextureCoordinate2(); Vec2fCollection texCoords = new Vec2fCollection(); // First triangle texCoords.add(new Vec2f( 1, 1)); texCoords.add(new Vec2f( 0, 1)); texCoords.add(new Vec2f( 0, 0)); // Second triangle texCoords.add(new Vec2f( 1, 1)); texCoords.add(new Vec2f( 0, 0)); texCoords.add(new Vec2f( 1, 0)); texCoordNode.setData(texCoords); root.addChild(texCoordNode); // Colors Color4 colorNode = new Color4(); Vec4fCollection colors = new Vec4fCollection(); // First triangle colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f)); // Second triangle colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f)); colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f)); colorNode.setData(colors); root.addChild(colorNode); TriangleSet tris = new TriangleSet(); tris.setNumTriangles(2); root.addChild(tris); // Testing transforms Transform xform = new Transform(); xform.getTransform().setTranslation(new Vec3f(2, -2, 0)); // xform.getTransform().setRotation(new Rotf(new Vec3f(0, 1, 0), (float) (-Math.PI / 4))); root.addChild(xform); root.addChild(tris); GL gl = drawable.getGL(); gl.glEnable(GL.GL_DEPTH_TEST); renderAction = new GLRenderAction(); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); renderAction.apply(root); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {} public void dispose(GLAutoDrawable drawable) {} } }