/* * Copyright (c) 2006 Greg Rodgers All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * The names of Greg Rodgers, Sun Microsystems, Inc. or the names of * contributors may not be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. GREG RODGERS, * SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL GREG * RODGERS, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF GREG * RODGERS OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package net.java.joglutils.test3ds; import net.java.joglutils.ThreeDS.*; import com.sun.opengl.util.texture.Texture; import com.sun.opengl.util.texture.TextureCoords; import com.sun.opengl.util.texture.TextureIO; import java.io.File; import java.io.IOException; import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; public class MyModel extends Model3DS { private Texture[] texture; private TextureCoords[] textureCoords; private int compiledList; private boolean loaded = false; // Constructor public MyModel() { } public boolean isLoaded() { return loaded; } public boolean load(GLAutoDrawable gLDrawable, String file) { if (!super.load(file)) return false; GL gl = gLDrawable.getGL(); int numMaterials = materials.size(); texture = new Texture[numMaterials]; for (int i=0; i