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/*
* Copyright (c) 2006 Greg Rodgers All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* The names of Greg Rodgers, Sun Microsystems, Inc. or the names of
* contributors may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. ERIK TOLLERUD,
* SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL BEN
* CHAPPELL, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF BEN
* CHAPPELL OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package net.java.joglutils.test3ds;
import net.java.joglutils.ThreeDS.*;
import com.sun.opengl.util.texture.Texture;
import com.sun.opengl.util.texture.TextureCoords;
import com.sun.opengl.util.texture.TextureIO;
import java.io.File;
import java.io.IOException;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
public class MyModel extends Model3DS
{
private Texture[] texture;
private TextureCoords[] textureCoords;
private int compiledList;
private boolean loaded = false;
// Constructor
public MyModel()
{
}
public boolean isLoaded()
{
return loaded;
}
public boolean load(GLAutoDrawable gLDrawable, String file)
{
if (!super.load(file))
return false;
GL gl = gLDrawable.getGL();
int numMaterials = materials.size();
texture = new Texture[numMaterials];
for (int i=0; i<numMaterials; i++) {
loadTexture(materials.get(i).strFile, i);
materials.get(i).texureId = i;
}
compiledList = gl.glGenLists(1);
gl.glNewList(compiledList, GL.GL_COMPILE);
genList(gLDrawable);
gl.glEndList();
loaded = true;
return loaded;
}
public void render(GLAutoDrawable gLDrawable)
{
GL gl = gLDrawable.getGL();
gl.glCallList(compiledList);
}
private void loadTexture(String strFile, int id)
{
File file = new File(strFile);
try {
texture[id] = TextureIO.newTexture(file, true);
}
catch (IOException e) {
System.err.println(e.getMessage());
return;
}
}
private void genList(GLAutoDrawable gLDrawable)
{
GL gl = gLDrawable.getGL();
TextureCoords coords;
for (int i=0; i<objects.size(); i++) {
Obj tempObj = objects.get(i);
if(tempObj.hasTexture) {
texture[tempObj.materialID].enable();
texture[tempObj.materialID].bind();
coords = texture[tempObj.materialID].getImageTexCoords();
}
gl.glBegin(GL.GL_TRIANGLES);
for (int j=0; j<tempObj.numOfFaces; j++) {
for (int whichVertex=0; whichVertex<3; whichVertex++) {
int index = tempObj.faces[j].vertIndex[whichVertex];
gl.glNormal3f(tempObj.normals[index].x, tempObj.normals[index].y, tempObj.normals[index].z);
if (tempObj.hasTexture) {
if (tempObj.texVerts != null)
gl.glTexCoord2f(tempObj.texVerts[index].x, tempObj.texVerts[index].y);
}
else {
if (materials.size() < tempObj.materialID) {
byte pColor[] = materials.get(tempObj.materialID).color;
// Do something with the color
}
}
gl.glVertex3f(tempObj.verts[index].x, tempObj.verts[index].y, tempObj.verts[index].z);
}
}
gl.glEnd();
if (tempObj.hasTexture)
texture[tempObj.materialID].disable();
}
}
}
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